public void MoveToSocket(uint playerId, int socketId, Quaternion localRotation) { var qsbSocket = socketId.GetWorldObject <QSBQuantumSocket>(); if (qsbSocket == null) { DebugLog.ToConsole($"Couldn't find socket id {socketId}", MessageType.Error); return; } var socket = qsbSocket.AttachedObject; if (socket == null) { DebugLog.ToConsole($"QSBSocket id {socketId} has no attached socket.", MessageType.Error); return; } var wasEntangled = AttachedObject.IsPlayerEntangled(); var component = Locator.GetPlayerTransform().GetComponent <OWRigidbody>(); var location = new RelativeLocationData(Locator.GetPlayerTransform().GetComponent <OWRigidbody>(), AttachedObject.transform); AttachedObject.MoveToSocket(socket); if (wasEntangled) { component.MoveToRelativeLocation(location, AttachedObject.transform); } if (QuantumManager.Shrine != AttachedObject) { AttachedObject.transform.localRotation = localRotation; } else { var playerToShrine = QSBPlayerManager.GetPlayer(playerId).Body.transform.position - AttachedObject.transform.position; var projectOnPlace = Vector3.ProjectOnPlane(playerToShrine, AttachedObject.transform.up); var angle = OWMath.Angle(AttachedObject.transform.forward, projectOnPlace, AttachedObject.transform.up); angle = OWMath.RoundToNearestMultiple(angle, 120f); AttachedObject.transform.rotation = Quaternion.AngleAxis(angle, AttachedObject.transform.up) * AttachedObject.transform.rotation; } }