Beispiel #1
0
 /// <summary>
 /// A simple 1D kernel using a custom atomic implementation
 /// of Atomic.Add(ArrayView<double>, double) that leverages pre-defined
 /// compare-exchange functionality for doubles.
 /// <param name="index">The current thread index.</param>
 /// <param name="dataView">The view pointing to our memory buffer.</param>
 /// <param name="value">The value to add.</param>
 static void AddDoubleAtomicILGPUFunctionsKernel(
     Index1 index,
     ArrayView <double> dataView,
     double value)
 {
     // atomic add: dataView[0] += value;
     Atomic.MakeAtomic(
         ref dataView[0],
         value,
         new AddDoubleOperation(),
         new CompareExchangeDouble());
 }
Beispiel #2
0
 /// <summary>
 /// A simple 1D kernel using a custom atomic implementation
 /// of Atomic.Add(ArrayView<double>, double)
 /// <param name="index">The current thread index.</param>
 /// <param name="dataView">The view pointing to our memory buffer.</param>
 /// <param name="value">The value to add.</param>
 static void AddDoubleAtomicKernel(
     Index index,
     ArrayView <double> dataView,
     double value)
 {
     // atomic add: dataView[0] += value;
     Atomic.MakeAtomic(
         dataView.GetVariableView(0),
         value,
         new AddDoubleOperation(),
         new DoubleCompareExchangeOperation());
 }
        private static void ShrinkKernel(Index2 index,
                                         ArrayView2D <float> xImage,
                                         ArrayView2D <float> bMap,
                                         ArrayView2D <float> aMap,
                                         ArrayView <float> lambdaAlpha,
                                         ArrayView <Pixel> output)
        {
            if (index.X == 0 & index.Y == 0)
            {
                output[0].AbsDiff = 0;
            }

            if (index.InBounds(xImage.Extent))
            {
                var xOld      = xImage[index];
                var gradient  = bMap[index];
                var lipschitz = aMap[index];
                var lambda    = lambdaAlpha[0];
                var alpha     = lambdaAlpha[1];

                var xNew     = GPUProximalOperator(xOld * lipschitz + gradient, lipschitz, lambda, alpha);
                var xAbsDiff = XMath.Abs(xNew - xOld);
                var xIndex   = index.X;
                var yIndex   = index.Y;
                var sign     = XMath.Sign(xNew - xOld);

                var pix = new Pixel()
                {
                    AbsDiff = xAbsDiff,
                    X       = xIndex,
                    Y       = yIndex,
                    Sign    = sign
                };
                Atomic.MakeAtomic(ref output[0], pix, new MaxPixelOperation(), new PixelCompareExchange());
            }
        }
Beispiel #4
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 /// <summary>
 /// A software implementation for atomic adds on 64-bit floats.
 /// </summary>
 /// <param name="target">The target address.</param>
 /// <param name="value">The value to add.</param>
 private static double AtomicAddF64(ref double target, double value) =>
 Atomic.MakeAtomic(
     ref target,
     value,
     new AddDouble(),
     new CompareExchangeDouble());
Beispiel #5
0
 private static float AtomicAddF32(ref float target, float value) =>
 Atomic.MakeAtomic(
     ref target,
     value,
     new AddFloat(),
     new CompareExchangeFloat());