Beispiel #1
0
 public static MutableAtom <T> Computed <T>(
     AtomPull <T> pull,
     AtomPush <T> push,
     bool keepAlive                 = false,
     bool requiresReaction          = false,
     Action onActive                = null,
     Action onInactive              = null,
     IEqualityComparer <T> comparer = null)
 {
     return(new ComputedAtom <T>(pull, push, keepAlive, requiresReaction, onActive, onInactive, comparer));
 }
Beispiel #2
0
 /// <summary>
 /// Creates an atom that compute its value by a function.<br/>
 /// </summary>
 /// <remarks>
 /// Computed values can be used to derive information from other atoms.
 /// They evaluate lazily, caching their output and only recomputing
 /// if one of the underlying atoms has changed. If they are not observed
 /// by anything, they suspend entirely.<br/>
 /// <br/>
 /// Conceptually, they are very similar to formulas in spreadsheets,
 /// and can't be underestimated. They help in reducing the amount of state
 /// you have to store and are highly optimized. Use them wherever possible.
 /// </remarks>
 /// <param name="pull">Function for pulling value.</param>
 /// <param name="push">Function for pushing new value.</param>
 /// <param name="keepAlive">Should an atom keep its value cached when there are no subscribers?</param>
 /// <param name="requiresReaction">Should an atom print warnings when its values are tried to be read outside of the reaction?</param>
 /// <param name="callbacks">Atom lifetime callbacks.</param>
 /// <param name="comparer">Value comparer used for reconciling.</param>
 /// <param name="debugName">Debug name for this atom.</param>
 /// <typeparam name="T">Atom value type.</typeparam>
 /// <returns>Created atom.</returns>
 /// <example>
 ///
 /// var a = Atom.Value(1);
 /// var b = Atom.Value(2);
 ///
 /// var sum = Atom.Computed(() => a.Value + b.Value);
 ///
 /// Debug.Log(sum.Value);
 ///
 /// </example>
 public static MutableAtom <T> Computed <T>(
     AtomPull <T> pull,
     AtomPush <T> push,
     bool keepAlive                 = false,
     bool requiresReaction          = false,
     IAtomCallbacks callbacks       = null,
     IEqualityComparer <T> comparer = null,
     string debugName               = null)
 {
     return(new ComputedAtom <T>(debugName, pull, push, keepAlive, requiresReaction, callbacks, comparer));
 }
Beispiel #3
0
 internal ComputedAtom(
     [NotNull] AtomPull <T> pull,
     AtomPush <T> push              = null,
     bool keepAlive                 = false,
     bool requiresReaction          = false,
     Action onActive                = null,
     Action onInactive              = null,
     IEqualityComparer <T> comparer = null)
     : base(keepAlive, onActive, onInactive)
 {
     _pull             = pull ?? throw new ArgumentNullException(nameof(pull));
     _push             = push;
     _comparer         = comparer ?? EqualityComparer <T> .Default;
     _requiresReaction = requiresReaction;
 }
Beispiel #4
0
 internal ComputedAtom(
     string debugName,
     [NotNull] AtomPull <T> pull,
     AtomPush <T> push              = null,
     bool keepAlive                 = false,
     bool requiresReaction          = false,
     IAtomCallbacks callbacks       = null,
     IEqualityComparer <T> comparer = null)
     : base(debugName, keepAlive, callbacks)
 {
     _pull             = pull ?? throw new ArgumentNullException(nameof(pull));
     _push             = push;
     _comparer         = comparer ?? EqualityComparer <T> .Default;
     _requiresReaction = requiresReaction;
 }