public void JoinAtmosphere(AtmosDeviceComponent component)
        {
            if (!CanJoinAtmosphere(component))
            {
                return;
            }

            // We try to add the device to a valid atmosphere.
            if (!_atmosphereSystem.AddAtmosDevice(component))
            {
                return;
            }

            component.LastProcess = _gameTiming.CurTime;

            RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceEnabledEvent(), false);
        }