Beispiel #1
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 public ItemRight(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(screenState.Width / 2,
         screenState.Height * 13 / 60,
         screenState.Width / 2 - 8,
         screenState.Height * 3 / 4 - 6)
 {
     HoardItemLeft = postBattleState.HoardItemLeft;
 }
Beispiel #2
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 public VictoryAP(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(screenState.Width / 2,
         screenState.Height * 2 / 15,
         screenState.Width / 2 - 8,
         screenState.Height / 12 - 6)
 {
     AP = postBattleState.AP + "p";
 }
Beispiel #3
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 public GilLeft(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(2,
         screenState.Height  * 2 / 15,
         screenState.Width / 2,
         screenState.Height / 12 - 6)
 {
     PostBattleState = postBattleState;
 }
Beispiel #4
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 public HoardGilRight(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(screenState.Width / 2,
         screenState.Height * 2 / 15,
         screenState.Width / 2 - 8,
         screenState.Height / 12 - 6)
 {
     Party = postBattleState.Party;
 }
Beispiel #5
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 public VictoryEXP(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(2,
         screenState.Height  * 2 / 15,
         screenState.Width / 2,
         screenState.Height / 12 - 6)
 {
     Exp = postBattleState.Exp + "p";
 }
Beispiel #6
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 public HoardGilRight(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         screenState.Width / 2,
         screenState.Height * 2 / 15,
         screenState.Width / 2 - 8,
         screenState.Height / 12 - 6)
 {
     Party = postBattleState.Party;
 }
Beispiel #7
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 public VictoryAP(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         screenState.Width / 2,
         screenState.Height * 2 / 15,
         screenState.Width / 2 - 8,
         screenState.Height / 12 - 6)
 {
     AP = postBattleState.AP + "p";
 }
Beispiel #8
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 public Top(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(postBattleState,
         2,
         screenState.Height * 13 / 60,
         screenState.Width - 8,
         screenState.Height / 4 - 6,
         0)
 {
 }
Beispiel #9
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 public Bottom(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(postBattleState,
         2,
         screenState.Height * 43 / 60,
         screenState.Width - 8,
         screenState.Height / 4 - 6,
         2)
 {
 }
Beispiel #10
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 public Middle(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(postBattleState,
         2,
         screenState.Height * 28 / 60,
         screenState.Width - 8,
         screenState.Height / 4 - 6,
         1)
 {
 }
Beispiel #11
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 public ItemLeft(SevenPostBattleState postBattleState, ScreenState screenState, int gil)
     : base(2,
         screenState.Height * 13 / 60,
         screenState.Width / 2,
         screenState.Height * 3 / 4 - 6)
 {
     PostBattleState = postBattleState;
     Gil = gil;
 }
Beispiel #12
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 public ItemRight(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         screenState.Width / 2,
         screenState.Height * 13 / 60,
         screenState.Width / 2 - 8,
         screenState.Height * 3 / 4 - 6)
 {
     HoardItemLeft = postBattleState.HoardItemLeft;
 }
Beispiel #13
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 public VictoryEXP(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         2,
         screenState.Height * 2 / 15,
         screenState.Width / 2,
         screenState.Height / 12 - 6)
 {
     Exp = postBattleState.Exp + "p";
 }
Beispiel #14
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 public GilLeft(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         2,
         screenState.Height * 2 / 15,
         screenState.Width / 2,
         screenState.Height / 12 - 6)
 {
     PostBattleState = postBattleState;
 }
Beispiel #15
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 public ItemLeft(SevenPostBattleState postBattleState, ScreenState screenState, int gil)
     : base(
         2,
         screenState.Height * 13 / 60,
         screenState.Width / 2,
         screenState.Height * 3 / 4 - 6)
 {
     PostBattleState = postBattleState;
     Gil             = gil;
 }
Beispiel #16
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 public Middle(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         postBattleState,
         2,
         screenState.Height * 28 / 60,
         screenState.Width - 8,
         screenState.Height / 4 - 6,
         1)
 {
 }
Beispiel #17
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 public Bottom(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         postBattleState,
         2,
         screenState.Height * 43 / 60,
         screenState.Width - 8,
         screenState.Height / 4 - 6,
         2)
 {
 }
Beispiel #18
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 public Top(SevenPostBattleState postBattleState, ScreenState screenState)
     : base(
         postBattleState,
         2,
         screenState.Height * 13 / 60,
         screenState.Width - 8,
         screenState.Height / 4 - 6,
         0)
 {
 }
Beispiel #19
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 protected Info(SevenPostBattleState postBattleState, int x, int y, int w, int h, int index)
     : base(x, y, w, h)
 {
     Character = postBattleState.Party[index];
 }
Beispiel #20
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 protected Info(SevenPostBattleState postBattleState, int x, int y, int w, int h, int index)
     : base(x, y, w, h)
 {
     Character = postBattleState.Party[index];
 }