void Start() { if (fillPoint == null) { fillPoint = GameObject.Find("FirePoint").GetComponent <Atirador> (); } }
void Start() { if (fillPoint == null) { fillPoint = GameObject.Find("FirePoint").GetComponent <Atirador> (); } dir = new Vector3(0, -1, 0); }
void Start() { if (atScript == null) { atScript = GameObject.Find("FirePoint").GetComponent <Atirador>(); } enemyLife = Random.Range(50, 110); manaAmount = Random.Range(1, 5); }
void Start() { startedLastPattern = false; startedPattern1 = false; startedPattern2 = false; startedPattern3 = false; speed = 1; if (fillPoint == null) { fillPoint = GameObject.Find("FirePoint").GetComponent <Atirador> (); } canShoot = false; timeToSpawnBullet = 3; SpawnControllerX.isBossActive = true; dir = new Vector3(0.0f, -1.2f, 0.0f); boss1Life = 12000; }