Beispiel #1
0
        protected static bool SetWorkoutTone(SimDescription sim, AthleticGameObject.WorkOut interaction)
        {
            List <InteractionToneDisplay> tones = interaction.AvailableTonesForDisplay();

            if ((tones == null) || (tones.Count == 0))
            {
                return(false);
            }

            interaction.CurrentITone = RandomUtil.GetRandomObjectFromList(tones).InteractionTone;
            return(true);
        }
Beispiel #2
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            try
            {
                float increment = Event.mIncrement * 60;

                AthleticGameObject.WorkOut interaction = Sim.CreatedSim.CurrentInteraction as AthleticGameObject.WorkOut;
                if (interaction != null)
                {
                    if (interaction.CurrentITone == null)
                    {
                        if (SetWorkoutTone(Sim, interaction))
                        {
                            IncStat("Tone " + interaction.CurrentITone.Name());
                        }
                    }

                    ReferenceWrapper reference = new ReferenceWrapper(interaction);

                    float value = 0;
                    if (sTimedPassed.TryGetValue(reference, out value))
                    {
                        if (value > 180)
                        {
                            Sim.CreatedSim.InteractionQueue.CancelInteraction(Sim.CreatedSim.CurrentInteraction, true);

                            IncStat("Auto Cancelled");
                        }
                    }

                    sTimedPassed[reference] = value + increment;
                }

                if (!Sim.CreatedSim.Autonomy.IsRunningHighLODSimulation)
                {
                    Sim.UpdateBodyShape(increment, Sim.CreatedSim.ObjectId);
                }

                return(true);
            }
            catch (Exception e)
            {
                IncStat("Exception Fail");

                Common.DebugException(Sim, e);
                return(false);
            }
        }