Beispiel #1
0
        private void buttonDebug2_Click(object sender, EventArgs e)
        {
            AsyncSocketClient client = new AsyncSocketClient();

            client.Connect("127.0.0.1", (int)numericUpDown1.Value);
            client.Send("hello", Encoding.Unicode);
        }
Beispiel #2
0
        private void ServerConnect()
        {
            manager_socket_ = new AsyncSocketClient(0);

            // 이벤트 핸들러 재정의
            manager_socket_.OnConnet  += new AsyncSocketConnectEventHandler(OnConnet);
            manager_socket_.OnClose   += new AsyncSocketCloseEventHandler(OnClose);
            manager_socket_.OnSend    += new AsyncSocketSendEventHandler(OnSend);
            manager_socket_.OnReceive += new AsyncSocketReceiveEventHandler(OnReceive);
            manager_socket_.OnError   += new AsyncSocketErrorEventHandler(OnError);
            manager_socket_.Connect(manager_ip_, manager_port_);
        }
Beispiel #3
0
        private void ManagerConnect()
        {
            manager_socket_ = new AsyncSocketClient(0);

            // 이벤트 핸들러 재정의
            manager_socket_.OnConnet  += new AsyncSocketConnectEventHandler(OnConnet);
            manager_socket_.OnClose   += new AsyncSocketCloseEventHandler(OnClose);
            manager_socket_.OnSend    += new AsyncSocketSendEventHandler(OnSend);
            manager_socket_.OnReceive += new AsyncSocketReceiveEventHandler(OnReceive);
            manager_socket_.OnError   += new AsyncSocketErrorEventHandler(OnError);
            manager_socket_.Connect(CrawlerInfoManager.Instance.managerip_, CrawlerInfoManager.Instance.managerport_);
        }
Beispiel #4
0
        // 체커 연결
        private void CheckerConnect()
        {
            //NewLogManager2.Instance.Log("private void CheckerConnect()");
            Checker_Socket_ = new AsyncSocketClient(1);

            Checker_Socket_.OnConnet  += new AsyncSocketConnectEventHandler(OnConnet);
            Checker_Socket_.OnClose   += new AsyncSocketCloseEventHandler(OnClose);
            Checker_Socket_.OnSend    += new AsyncSocketSendEventHandler(OnSend);
            Checker_Socket_.OnReceive += new AsyncSocketReceiveEventHandler(OnReceive);
            Checker_Socket_.OnError   += new AsyncSocketErrorEventHandler(OnError);
            Checker_Socket_.Connect("127.0.0.1", CINIManager.Instance.checkerport_);
        }
Beispiel #5
0
        private void CheckerConnect()
        {
            LogManager.Instance.Log("private void CheckerConnect()");
            checker_socket_ = new AsyncSocketClient(1);

            // 이벤트 핸들러 재정의
            checker_socket_.OnConnet  += new AsyncSocketConnectEventHandler(OnConnet);
            checker_socket_.OnClose   += new AsyncSocketCloseEventHandler(OnClose);
            checker_socket_.OnSend    += new AsyncSocketSendEventHandler(OnSend);
            checker_socket_.OnReceive += new AsyncSocketReceiveEventHandler(OnReceive);
            checker_socket_.OnError   += new AsyncSocketErrorEventHandler(OnError);
            checker_socket_.Connect("127.0.0.1", CrawlerInfoManager.Instance.checkerport_);
        }
Beispiel #6
0
        public static void Main(string[] args)
        {
            AsyncSocketClientReceive.LittleEndian   = true;
            AsyncSocketClientReceive.MaxPackageSize = 1024 * 1024;
            AsyncSocketClientReceive.ErrorMsg       = ClientMsg;
            AsyncSocketClientReceive.RegisterEvent <LoginEvent>(Command.Login);
            AsyncSocketClientReceive.RegisterEvent <FriendsEvent>(Command.Friends);
            AsyncSocketClientReceive.RegisterEvent <LabaEvent>(Command.Laba);
            AsyncSocketClientReceive.RegisterEvent <LabaEvent>(Command.BigData);

            client               = new AsyncSocketClient(4096);
            client.Connected    += new EventHandler <AsyncSocketTokenEventArgs>(client_Connected);    //连接成功
            client.Disconnected += new EventHandler <AsyncSocketTokenEventArgs>(client_Disconnected); //断开连接
            client.DataReceived += new EventHandler <AsyncSocketTokenEventArgs>(client_DataReceived); //接收到数据
            client.Error        += new EventHandler <AsyncSocketErrorEventArgs>(client_Error);        //出错
            client.Connect("tcp://127.0.0.1:3000");                                                   //连接服务器

            Thread.Sleep(10000000);
        }
Beispiel #7
0
 // Start is called before the first frame update
 void Start()
 {
     client.Connect();
 }