/// <summary> /// Construtor da fase1 /// </summary> public Fase1(ContentManager Content, GameWindow gw) { this.gw = gw; autor = "FASE 1 - Arthur"; playing_musica = false; musica = Content.Load <Song>("Kalimba"); texturaFundo = Content.Load <Texture2D>("Estados/Fase01/FundoFase1"); texturaNave = Content.Load <Texture2D>("Estados/Fase01/NaveFase1"); posicao_j1.X = (gw.ClientBounds.Width / 2) - texturaNave.Width / 2 - 150; posicao_j1.Y = (gw.ClientBounds.Height / 2) - texturaNave.Height / 2; jogador1 = new Nave_jogador( 1, texturaNave, posicao_j1, 0f, gw, Content); asteroide_gerenciador = new Asteroide( Content.Load <Texture2D>("Asteroides"), Vector2.Zero, 0.0f, gw, Content ); Console.WriteLine("PASSANDO PELO CONTRUTOR DA FASE 1"); //objetosemtipo = new Object(desenhoParam, Vector2.Zero, 0f, gw);//NAO posso fazer isso }
public override void criaInstancia() { int pos = definirPosicao(); if (contador == asteroides.Count) { contador = 0; } Asteroide ast = Instantiate(asteroides[contador++], spawnPoints[pos], Quaternion.identity); notifica(ast, Eventos.AST_CRIADO); }
public void atualiza(object observavel, Eventos evento) { Asteroide ast = (Asteroide)observavel; if (evento == Eventos.AST_CRIADO) { ast.resgistraObs(this); } else if (evento == Eventos.AST_DESTRUIDO) { int ponto = ast.Ponto; pontuacaoTotal += ponto; textoPonto.text = pontuacaoTotal.ToString(); } }
public override void atualiza(object observavel, Eventos evento) { Asteroide ast = (Asteroide)observavel; if (evento == Eventos.AST_CRIADO) { ast.resgistraObs(this); } else if (evento == Eventos.AST_DESTRUIDO) { numAstDestruido++; if (numAstDestruido >= 5) { unlock(); } } }
static void Main(string[] args) { NaveAtaque naveAtaqueBobNelson = new NaveAtaque(); Posicao posicaoInicialJogo = new Posicao(); posicaoInicialJogo.Posicao_x = 0; posicaoInicialJogo.Posicao_y = 0; naveAtaqueBobNelson.Nome = "BobNave"; naveAtaqueBobNelson.Velocidade = 40; naveAtaqueBobNelson.Energia = 100; naveAtaqueBobNelson.Combustivel = 50; naveAtaqueBobNelson.Posicao = posicaoInicialJogo; naveAtaqueBobNelson.PotenciaTiro = 10; naveAtaqueBobNelson.VelocidadeTiro = 60; Posicao posicaoInicialNavePirata = new Posicao(); posicaoInicialNavePirata.Posicao_x = 20; posicaoInicialNavePirata.Posicao_y = 0; NaveAtaque navePirataUm = new NaveAtaque("Pirata Nível1", 20, 80, 50, posicaoInicialNavePirata, 3, 20); NaveAtaque navePirataDois = new NaveAtaque(); navePirataDois.Nome = "Pirata Nível2"; navePirataDois.Velocidade = 30; navePirataDois.Energia = 80; navePirataDois.Combustivel = 60; navePirataDois.Posicao = posicaoInicialNavePirata; navePirataDois.PotenciaTiro = 5; navePirataDois.VelocidadeTiro = 40; Posicao posicaoNaveTranporteBobNelson = new Posicao(); NaveTransporte naveTransporteBobNelson = new NaveTransporte("Touro Azul", 20, 120, 70, posicaoInicialJogo, 10); Posicao posicaoInicialAsteroides = new Posicao(0, 0); Asteroide asteroideAlfa = new Asteroide(20, posicaoInicialAsteroides); naveAtaqueBobNelson.Movimentar(); asteroideAlfa.Movimentar(); navePirataUm.Movimentar(); navePirataUm.Atirar(); naveAtaqueBobNelson.DanoLeve(); naveAtaqueBobNelson.Atirar(); navePirataUm.DanoGrave(); }
private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && opacity >= 0.5f) { if (other.transform.position.x < transform.position.x) { NaveControles.instance.rg2d.velocity += new Vector2(transform.right.x, 0) * Time.deltaTime * gravityForce; } else if (other.transform.position.x > transform.position.x) { NaveControles.instance.rg2d.velocity += new Vector2(-transform.right.x, 0) * Time.deltaTime * gravityForce; } if (other.transform.position.y < transform.position.y) { NaveControles.instance.rg2d.velocity += new Vector2(0, transform.up.y) * Time.deltaTime * gravityForce; } else if (other.transform.position.y > transform.position.y) { NaveControles.instance.rg2d.velocity += new Vector2(0, -transform.up.y) * Time.deltaTime * gravityForce; } } if (other.gameObject.CompareTag("Asteroide") && opacity >= 0.5f) { Asteroide asteroide = other.gameObject.GetComponent <Asteroide>(); if (other.transform.position.x < transform.position.x) { asteroide.rg2d.velocity += new Vector2(transform.right.x, 0) * Time.deltaTime * gravityForce / 5; } else if (other.transform.position.x > transform.position.x) { asteroide.rg2d.velocity += new Vector2(-transform.right.x, 0) * Time.deltaTime * gravityForce / 5; } if (other.transform.position.y < transform.position.y) { asteroide.rg2d.velocity += new Vector2(0, transform.up.y) * Time.deltaTime * gravityForce / 5; } else if (other.transform.position.y > transform.position.y) { asteroide.rg2d.velocity += new Vector2(0, -transform.up.y) * Time.deltaTime * gravityForce / 5; } } if (other.gameObject.CompareTag("Laser") && opacity >= 0.5f) { Laser laser = other.gameObject.GetComponent <Laser>(); if (other.transform.position.x < transform.position.x) { laser.rg2d.velocity += new Vector2(transform.right.x, 0) * Time.deltaTime * gravityForce * 5; } else if (other.transform.position.x > transform.position.x) { laser.rg2d.velocity += new Vector2(-transform.right.x, 0) * Time.deltaTime * gravityForce * 5; } if (other.transform.position.y < transform.position.y) { laser.rg2d.velocity += new Vector2(0, transform.up.y) * Time.deltaTime * gravityForce * 5; } else if (other.transform.position.y > transform.position.y) { laser.rg2d.velocity += new Vector2(0, -transform.up.y) * Time.deltaTime * gravityForce * 5; } } }