void Start() { asteroid = gameObject.GetComponent <AsteroidStats>(); audioManager = FindObjectOfType <AudioManager>(); }
private void Awake() { movement = GetComponent <AsteroidMovement>(); stats = GetComponent <AsteroidStats>(); }
void Start() { asteroid = gameObject.GetComponent <AsteroidStats>(); audioManager = FindObjectOfType <AudioManager>(); }
private void Awake() { movement = GetComponent <AsteroidMovement>(); stats = GetComponent <AsteroidStats>(); }