private void FromAssimp(string FileName, bool IsWiiU) { var anims = AssimpData.ImportAnimations(FileName); for (int i = 0; i < anims.Length; i++) { if (IsWiiU) { SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(FromGeneric(anims[i])); LoadAnim(SkeletalAnimU); } else { SkeletalAnim = FromGeneric(anims[i]); LoadAnim(SkeletalAnim); } break; } }