Beispiel #1
0
    public static string MeshToString(AssignStructs.MeshInfo m)
    {
        StringBuilder sb = new StringBuilder();

        sb.Append("g ").Append(m.name).Append("\n");
        foreach (Vector3 v in m.vertices)
        {
            sb.Append(string.Format("v {0} {1} {2}\n", v.x, v.y, v.z));
        }
        sb.Append("\n");
        foreach (Vector3 v in m.normals)
        {
            sb.Append(string.Format("vn {0} {1} {2}\n", v.x, v.y, v.z));
        }
        sb.Append("\n");
        foreach (Vector2 v in m.uvs)
        {
            sb.Append(string.Format("vt {0} {1}\n", v.x, v.y));
        }


        for (int i = 0; i < m.triangles.Length; i += 3)
        {
            sb.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n",
                                    m.triangles[i] + 1, m.triangles[i + 1] + 1, m.triangles[i + 2] + 1));
        }

        return(sb.ToString());
    }
Beispiel #2
0
    public static void MeshToFile(AssignStructs.MeshInfo m)
    {
        string filename = m.name + ".obj";

        using (StreamWriter sw = new StreamWriter(filename))
        {
            sw.Write(MeshToString(m));
        }
    }
Beispiel #3
0
    void createOBJ()
    {
        if (objMade == false)
        {
            objMade = true;

            _vertBuffer.GetData(inValues);

            print(inValues[0]);

            int numVertsTotal = ribbonWidth * 3 * 2 * (ribbonLength);


            AssignStructs.MeshInfo mesh = new AssignStructs.MeshInfo();

            Vector3[] verts     = new Vector3[ribbonLength * ribbonWidth];
            Vector3[] norms     = new Vector3[ribbonLength * ribbonWidth];
            Vector2[] uvs       = new Vector2[ribbonLength * ribbonWidth];
            int[]     triangles = new int[numVertsTotal];

            for (int i = 0; i < ribbonWidth * ribbonLength; i++)
            {
                int baseID = i * AssignStructs.VertC4StructSize;

                Vector3 v = new Vector3(inValues[baseID + 0], inValues[baseID + 1], inValues[baseID + 2]);
                Vector3 n = new Vector3(inValues[baseID + 6], inValues[baseID + 7], inValues[baseID + 8]);
                Vector2 u = new Vector2(inValues[baseID + 9], inValues[baseID + 10]);

                verts[i] = v;
                norms[i] = n;
                uvs[i]   = u;
            }

            for (int i = 0; i < numVertsTotal; i++)
            {
                triangles[i] = getID(i);
            }

            mesh.vertices  = verts;
            mesh.normals   = norms;
            mesh.uvs       = uvs;
            mesh.triangles = triangles;
            mesh.name      = "DONTUTEST";



            //string objString = makeString( mesh , transform );
            //print( objString );
            //WriteToFile( objString , "DONUT_TEST.obj");

            ObjExporter.MeshToFile(mesh);
        }
    }