public GameEntity ReplaceLogger(Assets.Code.Services.ILogService newValue)
    {
        var index     = GameComponentsLookup.Logger;
        var component = (Assets.Code.Components.Logger)CreateComponent(index, typeof(Assets.Code.Components.Logger));

        component.Value = newValue;
        ReplaceComponent(index, component);
        return(this);
    }
    public GameEntity SetLogger(Assets.Code.Services.ILogService newValue)
    {
        if (hasLogger)
        {
            throw new Entitas.EntitasException("Could not set Logger!\n" + this + " already has an entity with Assets.Code.Components.Logger!",
                                               "You should check if the context already has a loggerEntity before setting it or use context.ReplaceLogger().");
        }
        var entity = CreateEntity();

        entity.AddLogger(newValue);
        return(entity);
    }
    public void ReplaceLogger(Assets.Code.Services.ILogService newValue)
    {
        var entity = loggerEntity;

        if (entity == null)
        {
            entity = SetLogger(newValue);
        }
        else
        {
            entity.ReplaceLogger(newValue);
        }
    }