private void CreateContextMenuActions()
        {
            if (AssetTool.IsSupportedTextureFileFormat(_file.Extension))
            {
                var command = _createTextureAssetCommandFactory.Create(_file);
                ContextMenuItems.Add(new ContextMenuItem("Create texture asset", command));
            }

            if (AssetTool.CanCreateSpriteAssetFromFile(_file.Path))
            {
                var command = _createSpriteAssetCommandFactory.Create(_file);
                ContextMenuItems.Add(new ContextMenuItem("Create sprite asset", command));
            }

            if (AssetTool.IsSupportedSoundFileFormat(_file.Extension))
            {
                var command = _createSoundAssetCommandFactory.Create(_file);
                ContextMenuItems.Add(new ContextMenuItem("Create sound asset", command));
            }
        }