/// <summary> /// Gets the current value of the property on a component. /// </summary> /// <param name="component">The component with the property for which to retrieve the value.</param> /// <returns>The value of a property for a given component.</returns> public override object GetValue(object component) { //For each AssetProperty, it has different type and value //must deal with it separately try { if (m_assetProperty is AssetPropertyBoolean) { AssetPropertyBoolean property = m_assetProperty as AssetPropertyBoolean; m_valueType = typeof(Boolean); m_value = property.Value; } else if (m_assetProperty is AssetPropertyDistance) { AssetPropertyDistance property = m_assetProperty as AssetPropertyDistance; m_valueType = typeof(Double); m_value = property.Value; } else if (m_assetProperty is AssetPropertyDouble) { AssetPropertyDouble property = m_assetProperty as AssetPropertyDouble; m_valueType = typeof(Double); m_value = property.Value; } else if (m_assetProperty is AssetPropertyDoubleArray2d) { //Default, it is supported by PropertyGrid to display Double [] //Try to convert DoubleArray to Double [] AssetPropertyDoubleArray2d property = m_assetProperty as AssetPropertyDoubleArray2d; m_valueType = typeof(Double[]); m_value = GetSystemArray(property.Value); } else if (m_assetProperty is AssetPropertyDoubleArray3d) { AssetPropertyDoubleArray3d property = m_assetProperty as AssetPropertyDoubleArray3d; m_valueType = typeof(Double[]); m_value = GetSystemArray(property.Value); } else if (m_assetProperty is AssetPropertyDoubleArray4d) { AssetPropertyDoubleArray4d property = m_assetProperty as AssetPropertyDoubleArray4d; m_valueType = typeof(Double[]); m_value = GetSystemArray(property.Value); } else if (m_assetProperty is AssetPropertyDoubleMatrix44) { AssetPropertyDoubleMatrix44 property = m_assetProperty as AssetPropertyDoubleMatrix44; m_valueType = typeof(Double[]); m_value = GetSystemArray(property.Value); } else if (m_assetProperty is AssetPropertyEnum) { AssetPropertyEnum property = m_assetProperty as AssetPropertyEnum; m_valueType = typeof(int); m_value = property.Value; } else if (m_assetProperty is AssetPropertyFloat) { AssetPropertyFloat property = m_assetProperty as AssetPropertyFloat; m_valueType = typeof(float); m_value = property.Value; } else if (m_assetProperty is AssetPropertyInteger) { AssetPropertyInteger property = m_assetProperty as AssetPropertyInteger; m_valueType = typeof(int); m_value = property.Value; } else if (m_assetProperty is AssetPropertyReference) { AssetPropertyReference property = m_assetProperty as AssetPropertyReference; m_valueType = typeof(String); m_value = property.Type; } else if (m_assetProperty is AssetPropertyString) { AssetPropertyString property = m_assetProperty as AssetPropertyString; m_valueType = typeof(String); m_value = property.Value; } else if (m_assetProperty is AssetPropertyTime) { AssetPropertyTime property = m_assetProperty as AssetPropertyTime; m_valueType = typeof(DateTime); m_value = property.Value; } else { return(null); } } catch { return(null); } return(m_value); }
private static Tuple <Type, Object> GetTypeAndValue(AssetProperty assetProperty, int level) { Object theValue; Type valueType; //For each AssetProperty, it has different type and value //must deal with it separately try { if (assetProperty is AssetPropertyBoolean) { AssetPropertyBoolean property = assetProperty as AssetPropertyBoolean; valueType = typeof(AssetPropertyBoolean); theValue = property.Value; } else if (assetProperty is AssetPropertyDistance) { AssetPropertyDistance property = assetProperty as AssetPropertyDistance; valueType = typeof(AssetPropertyDistance); theValue = property.Value; } else if (assetProperty is AssetPropertyDouble) { AssetPropertyDouble property = assetProperty as AssetPropertyDouble; valueType = typeof(AssetPropertyDouble); theValue = property.Value; } else if (assetProperty is AssetPropertyDoubleArray2d) { //Default, it is supported by PropertyGrid to display Double [] //Try to convert DoubleArray to Double [] AssetPropertyDoubleArray2d property = assetProperty as AssetPropertyDoubleArray2d; valueType = typeof(AssetPropertyDoubleArray2d); theValue = GetSystemArrayAsString(property.Value); } else if (assetProperty is AssetPropertyDoubleArray3d) { AssetPropertyDoubleArray3d property = assetProperty as AssetPropertyDoubleArray3d; valueType = typeof(AssetPropertyDoubleArray3d); //theValue = GetSystemArrayAsString( property.Value ); // 2017 theValue = Util.DoubleArrayString(property.GetValueAsDoubles()); // 2018 } else if (assetProperty is AssetPropertyDoubleArray4d) { AssetPropertyDoubleArray4d property = assetProperty as AssetPropertyDoubleArray4d; valueType = typeof(AssetPropertyDoubleArray4d); //theValue = GetSystemArrayAsString( property.Value ); // 2017 theValue = Util.DoubleArrayString(property.GetValueAsDoubles()); // 2018 } else if (assetProperty is AssetPropertyDoubleMatrix44) { AssetPropertyDoubleMatrix44 property = assetProperty as AssetPropertyDoubleMatrix44; valueType = typeof(AssetPropertyDoubleMatrix44); theValue = GetSystemArrayAsString(property.Value); } else if (assetProperty is AssetPropertyEnum) { AssetPropertyEnum property = assetProperty as AssetPropertyEnum; valueType = typeof(AssetPropertyEnum); theValue = property.Value; } else if (assetProperty is AssetPropertyFloat) { AssetPropertyFloat property = assetProperty as AssetPropertyFloat; valueType = typeof(AssetPropertyFloat); theValue = property.Value; } else if (assetProperty is AssetPropertyInteger) { AssetPropertyInteger property = assetProperty as AssetPropertyInteger; valueType = typeof(AssetPropertyInteger); theValue = property.Value; } else if (assetProperty is AssetPropertyReference) { AssetPropertyReference property = assetProperty as AssetPropertyReference; valueType = typeof(AssetPropertyReference); theValue = "REFERENCE"; //property.Type; } else if (assetProperty is AssetPropertyString) { AssetPropertyString property = assetProperty as AssetPropertyString; valueType = typeof(AssetPropertyString); theValue = property.Value; } else if (assetProperty is AssetPropertyTime) { AssetPropertyTime property = assetProperty as AssetPropertyTime; valueType = typeof(AssetPropertyTime); theValue = property.Value; } else { valueType = typeof(String); theValue = "Unprocessed asset type: " + assetProperty.GetType().Name; } if (assetProperty.NumberOfConnectedProperties > 0) { String result = ""; result = theValue.ToString(); TaskDialog.Show("Connected properties found", assetProperty.Name + ": " + assetProperty.NumberOfConnectedProperties); IList <AssetProperty> properties = assetProperty.GetAllConnectedProperties(); foreach (AssetProperty property in properties) { if (property is Asset) { // Nested? Asset asset = property as Asset; int size = asset.Size; for (int i = 0; i < size; i++) { //AssetProperty subproperty = asset[i]; // 2018 AssetProperty subproperty = asset.Get(i); // 2019 Tuple <Type, Object> valueAndType = GetTypeAndValue(subproperty, level + 1); String indent = ""; if (level > 0) { for (int iLevel = 1; iLevel <= level; iLevel++) { indent += " "; } } result += "\n " + indent + "- connected: name: " + subproperty.Name + " | type: " + valueAndType.Item1.Name + " | value: " + valueAndType.Item2.ToString(); } } } theValue = result; } } catch { return(null); } return(new Tuple <Type, Object>(valueType, theValue)); }
// public void OnDaylightPortal(DaylightPortalNode node) //{ // Like RPCs, Daylight Portals too have their assets available only. // THere is no other public API for them currently available. // return; //} public void OnMaterial(MaterialNode node) { materialNode = node; MessageBuffer mb = new MessageBuffer(); mb.add(node.MaterialId.IntegerValue); mb.add(node.NodeName); mb.add(node.Color); mb.add((byte)(((100 - (node.Transparency)) / 100.0) * 255)); Asset asset; if (node.HasOverriddenAppearance) { asset = node.GetAppearanceOverride(); } else { asset = node.GetAppearance(); } String textureName = ""; AssetProperties properties = asset as AssetProperties; for (int index = 0; index < asset.Size; index++) { if (properties[index].Type == AssetPropertyType.Reference) { AssetPropertyReference e = properties[index] as AssetPropertyReference; if (e != null) { AssetProperty p = e.GetConnectedProperty(0); if (p.Type == AssetPropertyType.Asset) { Asset a = p as Asset; if (a != null) { Boolean foundValidTexture = false; AssetProperties prop = a as AssetProperties; for (int ind = 0; ind < a.Size; ind++) { if (prop[ind].Name == "unifiedbitmap_Bitmap") { AssetPropertyString ps = prop[ind] as AssetPropertyString; if (ps.Value != "") { textureName = ps.Value; foundValidTexture = true; } } if (prop[ind].Name == "texture_URepeat") { AssetPropertyBoolean ps = prop[ind] as AssetPropertyBoolean; if (foundValidTexture) { } //textureName = ps.Value; } if (prop[ind].Name == "texture_VRepeat") { AssetPropertyBoolean ps = prop[ind] as AssetPropertyBoolean; if (foundValidTexture) { } } } } } } } } mb.add(textureName); OpenCOVERPlugin.COVER.Instance.sendMessage(mb.buf, OpenCOVERPlugin.COVER.MessageTypes.NewMaterial); return; }