Beispiel #1
0
        /// <summary>
        /// 加载技能预制体
        /// </summary>
        /// <param name="prefabName"></param>
        /// <returns></returns>
        private GameObject LoadPrefab(string prefabName)
        {
            //加载到预制体
            var prefab = AssetLoaderManager.LoadAsset <GameObject>("uis/effect", prefabName);
            //通过对象池进行创建
            var skillGO = GameObjectPool.Instance.CreateObject(prefabName, prefab, Vector3.zero, Quaternion.identity);

            //回收物体
            GameObjectPool.Instance.CollectObject(skillGO);
            return(prefab);
        }
Beispiel #2
0
        static int _m_LoadAsset_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    string      _bundleName = LuaAPI.lua_tostring(L, 1);
                    string      _assetName  = LuaAPI.lua_tostring(L, 2);
                    System.Type _type       = (System.Type)translator.GetObject(L, 3, typeof(System.Type));

                    UnityEngine.Object gen_ret = AssetLoaderManager.LoadAsset(_bundleName, _assetName, _type);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }