Beispiel #1
0
        //NOTE: this now assumes that version control is on and we are not working offline. Also all paths are expected to be versioned
        public static void OnWillDeleteAssets(string[] assetPaths, AssetDeleteResult[] deletionResults, RemoveAssetOptions option)
        {
            Assert.IsTrue(deletionResults.Length == assetPaths.Length);

            //NOTE: we only submit assets for deletion in batches because PlasticSCM will time out the
            // connection to the provider process with too many assets
            int deletionBatchSize = 1000;

            for (int batchStart = 0; batchStart < assetPaths.Length; batchStart += deletionBatchSize)
            {
                var deleteAssetList = new AssetList();
                for (int i = batchStart; i < batchStart + deletionBatchSize && i < assetPaths.Length; i++)
                {
                    Asset asset = Provider.GetAssetByPath(assetPaths[i]);
                    deleteAssetList.Add(asset);

                    if (asset == null)
                    {
                        Debug.LogWarningFormat("Asset not found in path '{0}', (null) value returned", assetPaths[i]);
                    }
                }

                Task task = null;

                try
                {
                    task = Provider.Delete(deleteAssetList);

                    task.SetCompletionAction(CompletionAction.UpdatePendingWindow);
                    task.Wait();
                }
                catch (Exception e)
                {
                    Debug.LogWarningFormat("Not all files were deleted by version control: {0}", e.Message);
                }

                if (task != null && task.success)
                {
                    for (int i = batchStart; i < batchStart + deleteAssetList.Count(); i++)
                    {
                        deletionResults[i] = File.Exists(assetPaths[i]) ? AssetDeleteResult.DidNotDelete : AssetDeleteResult.DidDelete;
                    }
                }
                else
                {
                    //NOTE: we most likely don't know which assets failed to actually be deleted
                    for (int i = batchStart; i < batchStart + deleteAssetList.Count(); i++)
                    {
                        deletionResults[i] = AssetDeleteResult.FailedDelete;
                    }
                }
            }
        }
        //NOTE: this now assumes that version control is on and we are not working offline. Also all paths are expected to be versioned
        public static void OnWillDeleteAssets(string[] assetPaths, AssetDeleteResult[] deletionResults, RemoveAssetOptions option)
        {
            Assert.IsTrue(deletionResults.Length == assetPaths.Length);

            //NOTE: we only submit assets for deletion in batches because PlasticSCM will time out the
            // connection to the provider process with too many assets
            int deletionBatchSize = 1000;

            for (int batchStart = 0; batchStart < assetPaths.Length; batchStart += deletionBatchSize)
            {
                var deleteAssetList = new AssetList();
                for (int i = batchStart; i < batchStart + deletionBatchSize && i < assetPaths.Length; i++)
                {
                    deleteAssetList.Add(Provider.GetAssetByPath(assetPaths[i]));
                }

                Task task = Provider.Delete(deleteAssetList);

                task.SetCompletionAction(CompletionAction.UpdatePendingWindow);
                task.Wait();

                if (task.success)
                {
                    for (int i = batchStart; i < batchStart + deleteAssetList.Count(); i++)
                    {
                        deletionResults[i] = File.Exists(assetPaths[i]) ? AssetDeleteResult.DidNotDelete : AssetDeleteResult.DidDelete;
                    }
                }
                else
                {
                    //NOTE: we most likely don't know which assets failed to actually be deleted
                    for (int i = batchStart; i < batchStart + deleteAssetList.Count(); i++)
                    {
                        deletionResults[i] = AssetDeleteResult.FailedDelete;
                    }
                    ;
                }
            }
        }