private bool DetermineImportInputMapping()
		{
			AssetImportEnvironment prepareEnv = new AssetImportEnvironment(
				DualityApp.DataDirectory, 
				EditorHelper.SourceMediaDirectory, 
				this.input);
			prepareEnv.IsPrepareStep = true;
			prepareEnv.IsReImport = true;

			this.inputMapping = this.SelectImporter(prepareEnv);

			// Filter out mappings without existing target Resources - can't Re-Import what isn't there.
			for (int i = this.inputMapping.Count - 1; i >= 0; i--)
			{
				if (this.inputMapping.Data[i].ExpectedOutput.Any(item => !item.Resource.IsAvailable))
				{
					this.inputMapping.RemoveAt(i);
				}
			}

			// Since this is a Re-Import, all input files are located in source / media
			for (int i = 0; i < this.inputMapping.Count; i++)
			{
				this.inputMapping.Data[i].HandledInputInSourceMedia = this.inputMapping.Data[i].HandledInput;
			}

			return this.inputMapping.Count > 0;
		}
		private bool ImportFromLocalFolder()
		{
			bool failed = false;

			// Import all files this importer previously requested to handle
			this.output = new List<AssetImportOutput>();
			for (int assignmentIndex = 0; assignmentIndex < this.inputMapping.Count; assignmentIndex++)
			{
				ImportInputAssignment assignment = this.inputMapping.Data[assignmentIndex];
				AssetImportEnvironment importEnv = new AssetImportEnvironment(
					DualityApp.DataDirectory, 
					EditorHelper.SourceMediaDirectory, 
					assignment.HandledInputInSourceMedia);
				importEnv.IsReImport = true;
				
				if (!this.RunImporter(importEnv, assignment, this.output))
					failed = true;
			}

			return !failed;
		}
Beispiel #3
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        protected bool RunImporter(AssetImportEnvironment env, ImportInputAssignment assignment, IList<AssetImportOutput> outputCollection)
        {
            try
            {
                assignment.Importer.Import(env);

                // Get a list on properly registered output Resources and report warnings on the rest
                List<AssetImportOutput> expectedOutput = new List<AssetImportOutput>();
                foreach (AssetImportOutput output in env.Output)
                {
                    if (!assignment.ExpectedOutput.Any(item => item.Resource == output.Resource))
                    {
                        Log.Editor.WriteWarning(
                            "AssetImporter '{0}' created an unpredicted output Resource: '{1}'. " + Environment.NewLine +
                            "This may cause problems in the Asset Management system, especially during Asset re-import. " + Environment.NewLine +
                            "Please fix the implementation of the PrepareImport method so it properly calls AddOutput for each predicted output Resource.",
                            Log.Type(assignment.Importer.GetType()),
                            output.Resource);
                    }
                    else
                    {
                        expectedOutput.Add(output);
                    }
                }

                // Collect references to the imported Resources and save them
                foreach (AssetImportOutput output in expectedOutput)
                {
                    Resource resource = output.Resource.Res;

                    string sourceMediaBaseDir = AssetInternalHelper.GetSourceMediaBaseDir(resource);
                    string[] sourceFileHints = new string[output.InputPaths.Count];
                    for (int i = 0; i < sourceFileHints.Length; i++)
                    {
                        string fileName = Path.GetFileName(output.InputPaths[i]);
                        string directory = Path.GetDirectoryName(output.InputPaths[i]);
                        fileName = fileName.Replace(resource.Name, AssetInfo.FileHintNameVariable);
                        sourceFileHints[i] = PathHelper.MakeFilePathRelative(
                            Path.Combine(directory, fileName),
                            sourceMediaBaseDir);
                    }

                    AssetInfo assetInfo = resource.AssetInfo ?? new AssetInfo();
                    assetInfo.ImporterId = assignment.Importer.Id;
                    assetInfo.NameHint = resource.Name;
                    assetInfo.SourceFileHint = sourceFileHints;

                    resource.AssetInfo = assetInfo;
                    outputCollection.Add(output);
                }
            }
            catch (Exception ex)
            {
                Log.Editor.WriteError("An error occurred while trying to import files using '{1}': {0}",
                    Log.Exception(ex),
                    Log.Type(assignment.Importer.GetType()));
                return false;
            }

            return true;
        }
Beispiel #4
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        protected RawList<ImportInputAssignment> SelectImporter(AssetImportEnvironment env)
        {
            if (!env.IsPrepareStep) throw new ArgumentException(
                "The specified import environment must be configured as a preparation environment.",
                "env");

            // Find an importer to handle some or all of the unhandled input files
            RawList<ImportInputAssignment> candidateMapping = new RawList<ImportInputAssignment>();
            foreach (IAssetImporter importer in AssetManager.Importers)
            {
                env.ResetAcquiredData();

                try
                {
                    importer.PrepareImport(env);
                }
                catch (Exception ex)
                {
                    Log.Editor.WriteError("An error occurred in the preparation step of '{1}': {0}",
                        Log.Exception(ex),
                        Log.Type(importer.GetType()));
                    continue;
                }

                if (env.HandledInput.Any())
                {
                    candidateMapping.Add(new ImportInputAssignment
                    {
                        Importer = importer,
                        HandledInput = env.HandledInput.ToArray(),
                        ExpectedOutput = env.Output.ToArray()
                    });
                }
            }

            // Sort candidate mapping from most files to least files, so we can solve the biggest conflicts first
            candidateMapping.Sort((a, b) => b.HandledInput.Length - a.HandledInput.Length);

            // Determine if multiple importers intend to handle the same files and resolve conflicts
            List<int> conflictingIndices = new List<int>();
            List<string> conflictingFiles = new List<string>();
            for (int mainIndex = 0; mainIndex < candidateMapping.Count; mainIndex++)
            {
                ImportInputAssignment assignment = candidateMapping[mainIndex];

                // Find all conflicts related to this assignment
                conflictingIndices.Clear();
                conflictingFiles.Clear();
                for (int secondIndex = 0; secondIndex < candidateMapping.Count; secondIndex++)
                {
                    if (secondIndex == mainIndex) continue;

                    ImportInputAssignment conflictAssignment = candidateMapping[secondIndex];
                    IEnumerable<string> mainFiles = assignment.HandledInput.Select(item => item.Path);
                    IEnumerable<string> secondFiles = conflictAssignment.HandledInput.Select(item => item.Path);
                    string[] conflicts = mainFiles.Intersect(secondFiles).ToArray();
                    if (conflicts.Length > 0)
                    {
                        if (conflictingIndices.Count == 0) conflictingIndices.Add(mainIndex);
                        conflictingIndices.Add(secondIndex);
                        conflictingFiles.AddRange(conflicts);
                    }
                }

                // Resolve conflicts with this assignment
                if (conflictingIndices.Count > 0)
                {
                    // Determine which importer to prefer for this conflict
                    ImportInputAssignment[] conflictingAssignments = conflictingIndices.Select(i => candidateMapping[i]).ToArray();
                    int keepIndex = this.ResolveMappingConflict(conflictingAssignments);

                    // If we somehow decided that none of the options is viable, abort the operation
                    if (keepIndex == -1)
                    {
                        candidateMapping.Clear();
                        return candidateMapping;
                    }

                    // Sort indices to remove in declining order and remove their mappings
                    conflictingIndices.Remove(keepIndex);
                    conflictingIndices.Sort((a, b) => b - a);
                    foreach (int index in conflictingIndices)
                    {
                        candidateMapping.RemoveAt(index);
                    }

                    // Start over with the conflict search
                    mainIndex = -1;
                    continue;
                }
            }

            return candidateMapping;
        }
		protected bool RunImporter(AssetImportEnvironment env, ImportInputAssignment assignment, IList<AssetImportOutput> outputCollection)
		{
			try
			{
				assignment.Importer.Import(env);
						
				// Get a list on properly registered output Resources and report warnings on the rest
				List<AssetImportOutput> expectedOutput = new List<AssetImportOutput>();
				foreach (AssetImportOutput output in env.Output)
				{
					if (!assignment.ExpectedOutput.Any(item => item.Resource == output.Resource))
					{
						Log.Editor.WriteWarning(
							"AssetImporter '{0}' created an unpredicted output Resource: '{1}'. " + Environment.NewLine +
							"This may cause problems in the Asset Management system, especially during Asset re-import. " + Environment.NewLine +
							"Please fix the implementation of the PrepareImport method so it properly calls AddOutput for each predicted output Resource.",
							Log.Type(assignment.Importer.GetType()),
							output.Resource);
					}
					else
					{
						expectedOutput.Add(output);
					}
				}

				// Collect references to the imported Resources and save them
				foreach (AssetImportOutput output in expectedOutput)
				{
					Resource resource = output.Resource.Res;

					AssetInfo assetInfo = resource.AssetInfo ?? new AssetInfo();
					assetInfo.ImporterId = assignment.Importer.Id;
					assetInfo.NameHint = resource.Name;

					resource.AssetInfo = assetInfo;
					outputCollection.Add(output);
				}
			}
			catch (Exception ex)
			{
				Log.Editor.WriteError("An error occurred while trying to import files using '{1}': {0}", 
					Log.Exception(ex),
					Log.Type(assignment.Importer.GetType()));
				return false;
			}

			return true;
		}
		private bool DetermineImportInputMapping()
		{
			AssetImportEnvironment prepareEnv = new AssetImportEnvironment(
				this.targetDir, 
				this.sourceDir, 
				this.input);
			prepareEnv.IsPrepareStep = true;

			this.assetRenameMap = new Dictionary<string,string>();
			this.inputMapping = this.SelectImporter(prepareEnv);

			// If the preparation step auto-renamed output Resources, keep this in mind
			if (prepareEnv.AssetRenameMap.Count > 0)
			{
				foreach (var pair in prepareEnv.AssetRenameMap)
				{
					this.assetRenameMap[pair.Key] = pair.Value;
				}
			}

			return this.inputMapping.Count > 0;
		}
		private bool ImportFromLocalFolder()
		{
			bool failed = false;

			// Import the (copied and mapped) files this importer previously requested to handle
			this.output = new List<AssetImportOutput>();
			for (int assignmentIndex = 0; assignmentIndex < this.inputMapping.Count; assignmentIndex++)
			{
				ImportInputAssignment assignment = this.inputMapping.Data[assignmentIndex];
				AssetImportEnvironment importEnv = new AssetImportEnvironment(this.targetDir, this.sourceDir, assignment.HandledInputInSourceMedia);

				if (!this.RunImporter(importEnv, assignment, this.output))
					failed = true;
			}

			// Save the newly imported Resources
			foreach (AssetImportOutput item in this.output)
			{
				item.Resource.Res.Save();
			}

			return !failed;
		}