private void OnGUI() { GUILayout.Label("Platform"); CurrentSelectIndex_ = GUILayout.SelectionGrid(CurrentSelectIndex_, new[] { "Windows", "Mac", "iOS", "Android" }, 4); if (GUILayout.Button("Start Build")) { AssetBundleBuilder.BuildAsset(GetCurrentTarget(), GetCurrentOptions(), true); } if (GUILayout.Button("Start Build With No Collect")) { AssetBundleBuilder.BuildAsset(GetCurrentTarget(), GetCurrentOptions(), false); } if (GUILayout.Button("Clean All AssetBundle")) { AssetBundleBuilder.CleanAllBundle(); } if (GUILayout.Button("Delete Streaming Assets")) { AssetBundleBuilder.DeleteStreamingAssets(); } if (GUILayout.Button("Generate FilesInfo File")) { AssetHelper.GenerateFilesInfoFile(); } }