Beispiel #1
0
            public bool Run(BuildPipeline.BuildContext context)
            {
                var assetEntities = AssetExporter.Export(context);

                if (assetEntities.Count == 0)
                {
                    return(true);
                }

                using (var tmpWorld = new World(AssetsScene.Guid.ToString("N")))
                {
                    // Copy asset entities into temporary world
                    foreach (var pair in assetEntities)
                    {
                        CopyEntity(pair.Value, context.World, tmpWorld);
                    }

                    // Export assets scene
                    var outputFile = context.DataDirectory.GetFile(tmpWorld.Name);
                    if (!ExportWorld(outputFile, context.Project, AssetsScene.Path, tmpWorld))
                    {
                        return(false);
                    }

                    // Update manifest
                    context.Manifest.Add(AssetsScene.Guid, AssetsScene.Path, outputFile.AsEnumerable());
                }

                return(true);
            }
        public override bool Export(ProjectAssetContainer container, string dirPath)
        {
            string subPath  = Path.Combine(dirPath, ProjectSettingsName);
            string fileName = $"{EditorBuildSettings.ClassID.ToString()}.asset";
            string filePath = Path.Combine(subPath, fileName);

            if (!DirectoryUtils.Exists(subPath))
            {
                DirectoryUtils.CreateDirectory(subPath);
            }

            BuildSettings       asset  = (BuildSettings)Asset;
            IEnumerable <Scene> scenes = asset.Scenes.Select(t => new Scene(t, container.SceneNameToGUID(t)));

            EditorBuildSettings.Initialize(scenes);
            AssetExporter.Export(container, EditorBuildSettings, filePath);

            fileName = $"{EditorSettings.ClassID.ToString()}.asset";
            filePath = Path.Combine(subPath, fileName);

            AssetExporter.Export(container, EditorSettings, filePath);

            fileName = $"ProjectVersion.txt";
            filePath = Path.Combine(subPath, fileName);

            using (FileStream file = FileUtils.Create(filePath))
            {
                using (StreamWriter writer = new StreamWriter(file))
                {
                    writer.Write("m_EditorVersion: 2017.3.0f3");
                }
            }
            return(true);
        }
Beispiel #3
0
        public override bool Export(ProjectAssetContainer container, string dirPath)
        {
            string folderPath   = Path.Combine(dirPath, Object.AssetsKeyWord, OcclusionCullingSettings.SceneKeyWord);
            string sceneSubPath = GetSceneName(container);
            string fileName     = $"{sceneSubPath}.unity";
            string filePath     = Path.Combine(folderPath, fileName);

            folderPath = Path.GetDirectoryName(filePath);

            if (!DirectoryUtils.Exists(folderPath))
            {
                DirectoryUtils.CreateVirtualDirectory(folderPath);
            }

            AssetExporter.Export(container, Components, filePath);
            SceneImporter sceneImporter = new SceneImporter();
            Meta          meta          = new Meta(sceneImporter, GUID);

            ExportMeta(container, meta, filePath);

            string sceneName     = Path.GetFileName(sceneSubPath);
            string subFolderPath = Path.Combine(folderPath, sceneName);

            if (OcclusionCullingData != null)
            {
                OcclusionCullingData.Initialize(container, m_occlusionCullingSettings);
                ExportAsset(container, OcclusionCullingData, subFolderPath);
            }

            return(true);
        }
 protected override string ExportInner(ProjectAssetContainer container, string filePath)
 {
     if (m_convert)
     {
         string dirPath  = Path.GetDirectoryName(filePath);
         string fileName = Path.GetFileNameWithoutExtension(filePath);
         filePath = $"{Path.Combine(dirPath, fileName)}.png";
     }
     AssetExporter.Export(container, Asset, filePath);
     return(filePath);
 }
        public override bool Export(ProjectAssetContainer container, string dirPath)
        {
            if (m_export.Count == 0)
            {
                return(false);
            }

            string scriptFolder = m_export[0].ExportPath;
            string scriptPath   = Path.Combine(dirPath, scriptFolder);

            AssetExporter.Export(container, m_export, scriptPath, OnScriptExported);
            return(true);
        }
Beispiel #6
0
        protected void ExportAsset(ProjectAssetContainer container, IAssetImporter importer, Object asset, string path, string name)
        {
            if (!DirectoryUtils.Exists(path))
            {
                DirectoryUtils.CreateVirtualDirectory(path);
            }

            string filePath = $"{Path.Combine(path, name)}.{asset.ExportExtension}";

            AssetExporter.Export(container, asset, filePath);
            Meta meta = new Meta(importer, asset.GUID);

            ExportMeta(container, meta, filePath);
        }
        protected override string ExportInner(ProjectAssetContainer container, string filePath)
        {
            AudioClip audioClip = (AudioClip)Asset;

            if (AudioAssetExporter.IsSupported(audioClip))
            {
                string dir     = Path.GetDirectoryName(filePath);
                string newName = $"{Path.GetFileNameWithoutExtension(filePath)}.wav";
                filePath = Path.Combine(dir, newName);
            }

            AssetExporter.Export(container, Asset, filePath);
            return(filePath);
        }
Beispiel #8
0
        protected void ExportAsset(ProjectAssetContainer container, AssetImporter importer, Object asset, string path, string name)
        {
            if (!DirectoryUtils.Exists(path))
            {
                DirectoryUtils.CreateVirtualDirectory(path);
            }

            string fullName   = $"{name}.{GetExportExtension(asset)}";
            string uniqueName = FileUtils.GetUniqueName(path, fullName, FileUtils.MaxFileNameLength - MetaExtension.Length);
            string filePath   = Path.Combine(path, uniqueName);

            AssetExporter.Export(container, asset, filePath);
            Meta meta = new Meta(asset.GUID, importer);

            ExportMeta(container, meta, filePath);
        }
        public override bool Export(ProjectAssetContainer container, string dirPath)
        {
            string folderPath   = Path.Combine(dirPath, Object.AssetsKeyword, OcclusionCullingSettings.SceneKeyword);
            string sceneSubPath = GetSceneName(container);
            string fileName     = $"{sceneSubPath}.unity";
            string filePath     = Path.Combine(folderPath, fileName);

            if (IsDuplicate(container))
            {
                if (FileUtils.Exists(filePath))
                {
                    Logger.Log(LogType.Warning, LogCategory.Export, $"Duplicate scene '{sceneSubPath}' has been found. Skipping");
                    return(false);
                }
            }

            folderPath = Path.GetDirectoryName(filePath);
            if (!DirectoryUtils.Exists(folderPath))
            {
                DirectoryUtils.CreateVirtualDirectory(folderPath);
            }

            AssetExporter.Export(container, Components.Select(t => t.Convert(container)), filePath);
            DefaultImporter sceneImporter = new DefaultImporter(container.ExportLayout);
            Meta            meta          = new Meta(GUID, sceneImporter);

            ExportMeta(container, meta, filePath);

            string sceneName     = Path.GetFileName(sceneSubPath);
            string subFolderPath = Path.Combine(folderPath, sceneName);

            if (OcclusionCullingData != null)
            {
                OcclusionCullingData.Initialize(container, m_occlusionCullingSettings);
                ExportAsset(container, OcclusionCullingData, subFolderPath);
            }

            return(true);
        }
 protected override bool ExportInner(ProjectAssetContainer container, string filePath)
 {
     return(AssetExporter.Export(container, Asset, filePath));
 }
Beispiel #11
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        public override bool Export(ProjectAssetContainer container, string dirPath)
        {
            string subPath  = Path.Combine(dirPath, ProjectSettingsName);
            string fileName = $"{EditorBuildSettings.ClassID.ToString()}.asset";
            string filePath = Path.Combine(subPath, fileName);

            if (!DirectoryUtils.Exists(subPath))
            {
                DirectoryUtils.CreateDirectory(subPath);
            }

            BuildSettings       asset  = (BuildSettings)Asset;
            IEnumerable <Scene> scenes = asset.Scenes.Select(t => new Scene(t, container.SceneNameToGUID(t)));

            EditorBuildSettings.Initialize(scenes);
            AssetExporter.Export(container, EditorBuildSettings, filePath);

            fileName = $"{EditorSettings.ClassID.ToString()}.asset";
            filePath = Path.Combine(subPath, fileName);

            AssetExporter.Export(container, EditorSettings, filePath);

            if (NavMeshProjectSettings != null)
            {
                fileName = $"{NavMeshProjectSettings.ExportName}.asset";
                filePath = Path.Combine(subPath, fileName);

                AssetExporter.Export(container, NavMeshProjectSettings, filePath);
            }
            if (NetworkManager != null)
            {
                fileName = $"{NetworkManager.ExportName}.asset";
                filePath = Path.Combine(subPath, fileName);

                AssetExporter.Export(container, NetworkManager, filePath);
            }
            if (Physics2DSettings != null)
            {
                fileName = $"{Physics2DSettings.ExportName}.asset";
                filePath = Path.Combine(subPath, fileName);

                AssetExporter.Export(container, Physics2DSettings, filePath);
            }
            if (UnityConnectSettings != null)
            {
                fileName = $"{UnityConnectSettings.ExportName}.asset";
                filePath = Path.Combine(subPath, fileName);

                AssetExporter.Export(container, UnityConnectSettings, filePath);
            }
            if (QualitySettings != null)
            {
                fileName = $"{QualitySettings.ExportName}.asset";
                filePath = Path.Combine(subPath, fileName);

                AssetExporter.Export(container, QualitySettings, filePath);
            }

            fileName = $"ProjectVersion.txt";
            filePath = Path.Combine(subPath, fileName);

            using (FileStream file = FileUtils.Create(filePath))
            {
                using (StreamWriter writer = new InvariantStreamWriter(file, Encoding.UTF8))
                {
                    writer.Write("m_EditorVersion: 2017.3.0f3");
                }
            }
            return(true);
        }
Beispiel #12
0
 protected override bool ExportInner(ProjectAssetContainer container, string filePath)
 {
     return(AssetExporter.Export(container, Assets.Select(t => t.Convert(container)), filePath));
 }
Beispiel #13
0
 protected virtual string ExportInner(ProjectAssetContainer container, string filePath)
 {
     AssetExporter.Export(container, Asset, filePath);
     return(filePath);
 }
 protected override string ExportInner(ProjectAssetContainer container, string filePath)
 {
     AssetExporter.Export(container, Assets, filePath);
     return(filePath);
 }