Beispiel #1
0
        public IActionResult Create(AssetCreateIndex assetCreate)
        {
            if (ModelState.IsValid)
            {
                var webRoot = _env.WebRootPath;

                List <Image> images = new List <Image>();

                if (assetCreate.imageUpload != null)
                {
                    foreach (var file in assetCreate.imageUpload)
                    {
                        var filePath = Path.Combine(webRoot.ToString() + "\\images\\plays\\" + file.FileName);

                        if (file.FileName.Length > 0)
                        {
                            using (var stream = new FileStream(filePath, FileMode.Create))
                            {
                                file.CopyTo(stream);
                            }

                            images.Add(new Image
                            {
                                Url = "\\images\\plays\\" + file.FileName
                            });
                        }
                    }
                }

                List <PlayerPlayed> players = new List <PlayerPlayed>();

                foreach (var playerId in assetCreate.PlayerIds)
                {
                    players.Add(new PlayerPlayed
                    {
                        Player = _assets.GetPlayerById(playerId)
                    });
                }

                var played = new Played()
                {
                    Date        = DateTime.Now,
                    Description = assetCreate.Descryption,
                    Boardgame   = _assetBoardgame.GetById(assetCreate.BoardgameId),
                    Images      = images,
                    Players     = players.AsEnumerable()
                };

                _assets.Add(played);
                return(RedirectToAction("Index"));
            }

            return(View(assetCreate));
        }
Beispiel #2
0
        public IActionResult Create()
        {
            var boardgames = _assets.GetAllBoardgames();
            var players    = _assets.GetAllPlayers();

            var model = new AssetCreateIndex()
            {
                Boardgames = boardgames,
                Players    = players,
            };

            return(View(model));
        }