public static AssetBundlerMultiplier Create(string name = null)
    {
        GameObject             go     = Instantiate(Resources.Load("Prefab/AssetBundlerMultiplier") as GameObject);
        AssetBundlerMultiplier result = go.GetComponent <AssetBundlerMultiplier>();

        if (name != null)
        {
            result.SetName(name);
        }
        return(result);
    }