/// <summary> /// Releace Current ResLoader Loaded AssetBundle in the memory /// </summary> public void Release() { if (_loadedBundles.Count > 0) { _abManager.DecreaseBundlesReference(_loadedBundles); _loadedBundles.Clear(); } }
/// <summary> /// Releace Current ResLoader Loaded AssetBundle in the memory /// </summary> public void Release() { if (_loadedBundles.Count > 0) { _abManager.DecreaseBundlesReference(_loadedBundles); _loadedBundles.Clear(); } }