Beispiel #1
0
 /// <summary>
 /// 开启装配
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="t"></param>
 /// <param name="_acceptName">装配物名称</param>
 /// <param name="_containerName">容器名称</param>
 public static void StartAssemble <T>(this T t, string _acceptName, string _containerName) where T : MonoBehaviour
 {
     assembleAcceptBase_OneToOne    = AssembleManager.Instance.FindAcceptByName(_acceptName, true);
     assembleContainerBase_OneToOne = AssembleManager.Instance.FindContainerByName(_containerName, true);
     assembleAcceptBase_OneToOne.gameObject.OnHightligher();
     assembleAcceptBase_OneToOne.gameObject.OnMouseDown(OnAssembleStartFunction);
 }
 /// <summary>
 /// 当拖拽结束
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="assembleContainerBase"></param>
 private void OnDragEnd(object sender, AssembleContainerBase assembleContainerBase)
 {
     assembleAccept3D_Ray.isActive = false;
     OnFunctionEnd();
     assembleAccept3D_Ray.OnDragBegin -= OnDragBegin;
     assembleAccept3D_Ray.OnDragEnd   -= OnDragEnd;
 }
Beispiel #3
0
 private static void OnAssembleEndFunction(GameObject go)
 {
     assembleContainerBase_OneToOne.gameObject.OffHightligher(true);
     assembleAcceptBase_OneToOne.gameObject.OffMouseDown(OnAssembleStartFunction);
     assembleAcceptBase_OneToOne.gameObject.OffMouseUp(OnAssembleEndFunction);
     assembleContainerBase_OneToOne = null;
     assembleAcceptBase_OneToOne    = null;
 }