Beispiel #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player" && !m_cueTriggered)
     {
         m_Cues.WaiterFound();
     }
 }
 public void StartSequence()
 {
     TurnOnLights();
     //Disable Waiter Look
     m_Cues.WaiterFound();
     FoundWaiterCue.SetActive(false);
     m_Cues.CostumeOn();
     m_CanonLight.TurnOff();
     ActivateFPControl();
 }