Beispiel #1
0
        public void setstat(int count)
        {
            string typech;

            while (true)
            {
                System.Console.Clear();
                Asciidraw.drawpic("SetStat");
                if (count < 1)
                {
                    Console.WriteLine("You have 0 characteristics points");
                    System.Console.ReadKey();

                    break;
                }
                Console.WriteLine("You have " + count + " characteristics points\n");
                Console.WriteLine("Type stat to increase (Strength, Intelligence, Agility, Wisdom, Vitality. Each 1 point spent on Agi/Wis/Vit increasing stat by 5) :");
                typech = Console.ReadLine();
                if (typech.CompareTo("Strength") == 0)
                {
                    Console.WriteLine("Type requiered amount: ");
                    typen = Convert.ToInt32(Console.ReadLine());
                    if (typen > count)
                    {
                        Console.WriteLine("Not enough points. Try again");
                        continue;
                    }
                    str   = str + typen;
                    count = count - typen;
                    continue;
                }
                else if (typech.CompareTo("Intelligence") == 0)
                {
                    Console.WriteLine("Type requiered amount: ");
                    typen = Convert.ToInt32(Console.ReadLine());
                    if (typen > count)
                    {
                        Console.WriteLine("Not enough points. Try again");
                        continue;
                    }
                    intl  = intl + typen;
                    count = count - typen;
                    continue;
                }
                else if (typech.CompareTo("Agility") == 0)
                {
                    Console.WriteLine("Type requiered amount: ");
                    typen = Convert.ToInt32(Console.ReadLine());
                    if (typen > count)
                    {
                        Console.WriteLine("Not enough points. Try again");
                        continue;
                    }
                    agi   = agi + typen * 5;
                    ep    = agi;
                    count = count - typen;
                    continue;
                }
                else if (typech.CompareTo("Wisdom") == 0)
                {
                    Console.WriteLine("Type requiered amount: ");
                    typen = Convert.ToInt32(Console.ReadLine());
                    if (typen > count)
                    {
                        Console.WriteLine("Not enough points. Try again");
                        continue;
                    }
                    wis   = wis + typen * 5;
                    mp    = wis;
                    count = count - typen;
                    continue;
                }
                else if (typech.CompareTo("Vitality") == 0)
                {
                    Console.WriteLine("Type requiered amount: ");
                    typen = Convert.ToInt32(Console.ReadLine());
                    if (typen > count)
                    {
                        Console.WriteLine("Not enough points. Try again");
                        continue;
                    }
                    vit   = vit + typen * 5;
                    hp    = vit;
                    count = count - typen;
                    continue;
                }
                else
                {
                    Console.WriteLine("Incorrect characteristic. Try again");
                }
            }
        }
Beispiel #2
0
        public void Fight(Characters chars, Queue <string> names, Queue <string> Battlestats)
        {
            int     en_turn = 1;
            int     i       = 0;
            Hostile hostile = new Hostile(chars[i].lvl, names, chars[i].msgs);

            System.Console.Clear();
            Asciidraw.drawpic("Header");
            if (hostile.Name.CompareTo("Succubus") == 0)
            {
                Asciidraw.drawpic("Succubus");
            }
            else if (hostile.Name.CompareTo("GrimReaper") == 0)
            {
                Asciidraw.drawpic("GrimReaper");
            }
            else if (hostile.Name.CompareTo("Archlord") == 0)
            {
                Asciidraw.drawpic("Archlord");
            }
            else if (hostile.Name.CompareTo("CentaurQueen") == 0)
            {
                Asciidraw.drawpic("CentaurQueen");
            }
            else if (hostile.Name.CompareTo("Unicorn") == 0)
            {
                Asciidraw.drawpic("Unicorn");
            }
            else
            {
                Asciidraw.drawpic("Angel");
            }
            Console.WriteLine(hostile.Name + " spotted");
            Console.WriteLine("Enemy level: " + hostile.lvl);

            hostile.showinfo();
            while (true)
            {
                for (int j = 0; j < 4; j++)
                {
                    if (chars[i].hp < 1)
                    {
                        if (i == 3)
                        {
                            i = 0;
                        }
                        else
                        {
                            i++;
                        }
                    }
                    else
                    {
                        break;
                    }
                    if (j == 3)
                    {
                        Console.WriteLine("All Your Characters Died! Game Over!");
                        System.Console.ReadKey();
                        Environment.Exit(0);
                    }
                }

                if (chars[i].Class.CompareTo("Warrior") == 0)
                {
                    WarriorBattle(hostile, chars[i], en_turn, Battlestats, chars[i].msgs);
                }
                else if (chars[i].Class.CompareTo("Wizard") == 0)
                {
                    WizardBattle(hostile, chars[i], en_turn, Battlestats, chars[i].msgs);
                }
                else if (chars[i].Class.CompareTo("Ranger") == 0)
                {
                    RangerBattle(hostile, chars[i], en_turn, Battlestats, chars[i].msgs);
                }
                if (hostile.hp < 1)
                {
                    break;
                }
                if (i == 3)
                {
                    i = 0;
                }
                else
                {
                    i++;
                }
            }
        }
Beispiel #3
0
        public void RangerBattle(Hostile hostile, Character character, int enemy_turn, Queue <string> Battlestats, CharacterMessages msgs)
        {
            string typech;
            int    typen;

            Console.WriteLine("Type <<Skill_list>> to begin fight");
            while (true)
            {
                typech = Console.ReadLine();
                if (typech.CompareTo("Skill_list") == 0)
                {
                    System.Console.Clear();
                    Asciidraw.drawpic("Header");
                    if (hostile.Name.CompareTo("Succubus") == 0)
                    {
                        Asciidraw.drawpic("Succubus");
                    }
                    else if (hostile.Name.CompareTo("GrimReaper") == 0)
                    {
                        Asciidraw.drawpic("GrimReaper");
                    }
                    else if (hostile.Name.CompareTo("Archlord") == 0)
                    {
                        Asciidraw.drawpic("Archlord");
                    }
                    else if (hostile.Name.CompareTo("CentaurQueen") == 0)
                    {
                        Asciidraw.drawpic("CentaurQueen");
                    }
                    else if (hostile.Name.CompareTo("Unicorn") == 0)
                    {
                        Asciidraw.drawpic("Unicorn");
                    }
                    else
                    {
                        Asciidraw.drawpic("Angel");
                    }
                    CharactersAbilities.RangerShowSkillList();
                    Console.WriteLine("Choose skill number:");
                    typen = Convert.ToInt32(Console.ReadLine());
                    switch (typen)
                    {
                    case 1:

                        hostile.hp = hostile.hp - CharactersAbilities.AutoShoot(character.str, character.phatk);
                        break;

                    case 2:
                        if ((70 + 20 * character.lvl) < character.ep)
                        {
                            character.ep = character.ep - (70 + 20 * character.lvl);
                            hostile.hp   = hostile.hp - CharactersAbilities.PowerArrow(character.str, character.phatk);
                        }
                        else
                        {
                            Console.WriteLine("Not enough energy. Try to use another skill");
                            continue;
                        }

                        break;

                    case 3:

                        character.ep = character.ep + CharactersAbilities.RangerHealthRegeneration(character.agi, character.lvl);
                        if (character.ep > character.agi)
                        {
                            character.ep = character.agi;
                        }
                        break;

                    default:
                        break;
                    }
                    if (hostile.hp > (100 * hostile.lvl) && hostile.hp < (200 * hostile.lvl))
                    {
                        msgs.Message(hostile.Name, hostile.hp);
                    }
                }

                else
                {
                    Console.WriteLine("Incorrect text! Type Skill_list to choose skill: ");
                    continue;
                }
                if (character.hp < 1)
                {
                    Console.WriteLine("Character DIED!(will be revived at the end of the battle)");
                    break;
                }
                else if (hostile.hp < 1)
                {
                    if (character.lvl == 10)
                    {
                        System.Console.Clear();
                        Asciidraw.drawpic("GoodGameOver");
                        Console.WriteLine("You defetead the most powerful enemy, and now Evergarden can finally be at peace! You have done an unbelievable job, and many centuries further your name will be in every single ballad!");
                        System.Console.ReadKey();
                        System.Console.ReadKey();
                        Environment.Exit(0);
                    }
                    Console.WriteLine("Congratulations, you won!");
                    character.exp = character.exp + hostile.lvl * 5;
                    character.CheckLvlUp();
                    Console.WriteLine("You got " + (hostile.lvl * 5) + " exp points! " + (100 - character.exp) + " untill next lvl");
                    character.hp = character.vit;
                    character.ep = character.agi;
                    Battlestats.Enqueue(hostile.Name + " " + hostile.lvl);
                    break;
                }

                else
                {
                    if (enemy_turn == 3)
                    {
                        character.hp = character.hp - CharactersAbilities.Fury(hostile.str, hostile.phatk);
                        enemy_turn   = 1;
                    }
                    else
                    {
                        character.hp = character.hp - CharactersAbilities.Bite(hostile.str, hostile.phatk);
                        enemy_turn++;
                    }
                    Console.WriteLine("You have" + character.hp + " hp.");
                    Console.WriteLine("Enemy has " + hostile.hp + " hp. Type Skill_list to attack againg.");
                    if (character.hp < 1)
                    {
                        Console.WriteLine("Character DIED!(will be revived at the end of the battle)");
                    }
                    break;
                }
            }
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            BinaryFormatter savefile = new BinaryFormatter();
            Characters      chars;
            Queue <string>  queuenames = new Queue <string>();
            string          typer;
            int             i = 0;

            Console.WindowTop  = 0;
            Console.WindowLeft = 0;
            Console.SetWindowSize(Console.LargestWindowWidth - 3, Console.LargestWindowHeight - 3);
            Asciidraw.drawpic("AGERESTRICT");
            try
            {
                AgeCheck p = new AgeCheck();
                p.Age = Convert.ToInt32(Console.ReadLine());
            }
            catch (AgeException ex)
            {
                Console.WriteLine("Error AgeException: " + ex.Message);
                Environment.Exit(0);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Error: " + ex.Message);
                Environment.Exit(0);
            }
            System.Console.Clear();


            Asciidraw.drawpic("intro");
            System.Console.ReadKey();
            System.Console.Clear();

            Console.WriteLine("Do you wanna load your progress(Y/N)");
            typer = Console.ReadLine();
            if (typer.CompareTo("Y") == 0)
            {
                Console.WriteLine("Type the name of save file:");
                typer = Console.ReadLine();
                using (FileStream fs = new FileStream(typer + ".sav", FileMode.Open))
                {
                    chars = (Characters)savefile.Deserialize(fs);
                    Console.WriteLine("Succesfull !");
                }
            }
            else
            {
                chars = new Characters();
                while (i < 4)
                {
                    Asciidraw.drawpic("newcharacter");
                    Console.WriteLine("Set your character name: ");

                    typer = Console.ReadLine();
                    if (typer.CompareTo("GodMode") == 0)
                    {
                        Console.WriteLine("Type correct password : "******"Murloc") != 0)
                        {
                            Console.WriteLine("Incorrect password");
                            continue;
                        }
                        for (i = 0; i < 4; i++)
                        {
                            chars[i] = new Character {
                                Name = typer
                            };
                            chars[i].Name  = "Godlike Creation";
                            chars[i].Class = "Warrior";
                            chars[i].str   = 1500;
                            chars[i].agi   = 8000;
                            chars[i].vit   = 200000;
                            chars[i].phatk = 25000;
                            chars[i].def   = 120000;
                            chars[i].wis   = 50000;
                            chars[i].hp    = chars[i].vit;
                            chars[i].mp    = chars[i].wis;
                            chars[i].ep    = chars[i].agi;
                        }
                        break;
                    }
                    else
                    {
                        chars[i] = new Character {
                            Name = typer
                        };
                    }

                    while (true)
                    {
                        System.Console.Clear();
                        Asciidraw.drawpic("Classes");
                        Console.WriteLine("Choose your character class: ");
                        typer = Console.ReadLine();
                        if (typer.CompareTo("Warrior") == 0)
                        {
                            chars[i].Class = typer;
                            System.Console.Clear();
                            Asciidraw.drawpic("Warriorpic");
                            while (true)
                            {
                                Console.WriteLine("Are you satisfied with this class? (Y/N) : ");
                                typer = Console.ReadLine();
                                if (typer.CompareTo("Y") == 0)
                                {
                                    break;
                                }
                                else if (typer.CompareTo("N") == 0)
                                {
                                    break;
                                }
                                else
                                {
                                    Console.WriteLine("Wrong character. Try again");
                                    continue;
                                }
                            }
                            if (typer.CompareTo("Y") == 0)
                            {
                                chars[i].str   = 15;
                                chars[i].agi   = 80;
                                chars[i].vit   = 200;
                                chars[i].phatk = 25;
                                chars[i].def   = 12;
                                chars[i].wis   = 50;
                                chars[i].hp    = chars[i].vit;
                                chars[i].mp    = chars[i].wis;
                                chars[i].ep    = chars[i].agi;
                                break;
                            }
                            else if (typer.CompareTo("N") == 0)
                            {
                                continue;
                            }
                            System.Console.ReadKey();
                        }
                        else if (typer.CompareTo("Wizard") == 0)
                        {
                            chars[i].Class = typer;
                            System.Console.Clear();
                            Asciidraw.drawpic("Wizardpic");
                            while (true)
                            {
                                Console.WriteLine("Are you satisfied with this class? (Y/N) : ");
                                typer = Console.ReadLine();
                                if (typer.CompareTo("Y") == 0)
                                {
                                    break;
                                }
                                else if (typer.CompareTo("N") == 0)
                                {
                                    break;
                                }
                                else
                                {
                                    Console.WriteLine("Wrong character. Try again");
                                    continue;
                                }
                            }
                            if (typer.CompareTo("Y") == 0)
                            {
                                chars[i].intl = 17;
                                chars[i].agi  = 30;
                                chars[i].vit  = 100;
                                chars[i].matk = 35;
                                chars[i].def  = 4;
                                chars[i].wis  = 200;
                                chars[i].hp   = chars[i].vit;
                                chars[i].mp   = chars[i].wis;
                                chars[i].ep   = chars[i].agi;
                                break;
                            }
                            else if (typer.CompareTo("N") == 0)
                            {
                                continue;
                            }
                            System.Console.ReadKey();
                        }
                        else if (typer.CompareTo("Ranger") == 0)
                        {
                            chars[i].Class = typer;
                            System.Console.Clear();
                            Asciidraw.drawpic("Rangerpic");
                            while (true)
                            {
                                Console.WriteLine("Are you satisfied with this class? (Y/N) : ");
                                typer = Console.ReadLine();
                                if (typer.CompareTo("Y") == 0)
                                {
                                    break;
                                }
                                else if (typer.CompareTo("N") == 0)
                                {
                                    break;
                                }
                                else
                                {
                                    Console.WriteLine("Wrong character. Try again");
                                    continue;
                                }
                            }

                            if (typer.CompareTo("Y") == 0)
                            {
                                chars[i].str   = 8;
                                chars[i].agi   = 140;
                                chars[i].vit   = 140;
                                chars[i].phatk = 30;
                                chars[i].def   = 9;
                                chars[i].wis   = 80;
                                chars[i].hp    = chars[i].vit;
                                chars[i].mp    = chars[i].wis;
                                chars[i].ep    = chars[i].agi;
                                break;
                            }
                            else if (typer.CompareTo("N") == 0)
                            {
                                continue;
                            }
                            System.Console.ReadKey();
                        }
                        else
                        {
                            Console.WriteLine("There is no class with that name! Try type it again");
                        }
                    }
                    System.Console.Clear();
                    Console.WriteLine("Set your base characteristics");
                    chars[i].setstat(30);
                    System.Console.Clear();
                    i++;
                }
                System.Console.Clear();

                Console.WriteLine("Do you wanna save your characters?(Y/N)");
                typer = Console.ReadLine();
                if (typer.CompareTo("Y") == 0)
                {
                    Console.WriteLine("Type the name of save file:");
                    typer = Console.ReadLine();
                    using (FileStream fs = new FileStream(typer + ".sav", FileMode.Create))
                    {
                        savefile.Serialize(fs, chars);
                        Console.WriteLine("Succesfull save!");
                    }
                }
                else
                {
                    Console.WriteLine("So, you like oldscholl hardcore. Not gonna stop you then.");
                }
            }
            Asciidraw.drawpic("Header");
            Console.WriteLine("Choose Your Reality: Hellheim or Alvheim: ");
            typer = Console.ReadLine();
            if (typer.CompareTo("Hellheim") == 0)
            {
                queuenames.Enqueue("GrimReaper");
                queuenames.Enqueue("Succubus");
                queuenames.Enqueue("Archlord");
            }
            else if (typer.CompareTo("Alvheim") == 0)
            {
                queuenames.Enqueue("Angel");
                queuenames.Enqueue("Unicorn");
                queuenames.Enqueue("CentaurQueen");
            }
            Console.WriteLine("Enjoy your endless journey!\n");
            i = 0;

            while (true)
            {
                typer = Console.ReadLine();
                if (typer.CompareTo("Characters") == 0)
                {
                    for (i = 0; i < 4; i++)
                    {
                        chars[i].showinfo();
                    }
                }
                else if (typer.CompareTo("Fight") == 0)
                {
                    Battle enemy = new Battle();

                    System.Console.Clear();
                    Asciidraw.drawpic("Header");

                    enemy.Fight(chars, queuenames, chars.Battlestats);
                    for (int j = 0; j < 4; j++)
                    {
                        chars[j].hp = chars[j].vit;
                        chars[j].ep = chars[j].agi;
                    }
                }
                else if (typer.CompareTo("Battlestats") == 0)
                {
                    Character.ShowStats(chars.Battlestats);
                }
                else if (typer.CompareTo("Save") == 0)
                {
                    Console.WriteLine("Type the name of save file:");
                    typer = Console.ReadLine();
                    using (FileStream fs = new FileStream(typer + ".sav", FileMode.Create))
                    {
                        savefile.Serialize(fs, chars);
                        Console.WriteLine("Succesfull save!");
                    }
                }
                else
                {
                    Console.WriteLine("Incorrect input, please try again");
                }
            }
        }