public AchPvpWin(ePvpMatchMode _matchMode, AsPvpDlg.ePvpMode _mode, int _value) { pvpMode = _mode; matchMode = _matchMode; DestCount = value = _value; }
public IEnumerator OpenPvpDlg() { if( false == IsOpenPvpDlg) { if( null == m_PvpDlg) { GameObject obj = ResourceLoad.LoadGameObject( "UI/AsGUI/PVP/GUI_PVP"); yield return obj; GameObject go = GameObject.Instantiate( obj) as GameObject; m_PvpDlg = go.GetComponentInChildren<AsPvpDlg>(); if( null != m_PvpDlg) { m_PvpDlg.Open( go); } } } else { ClosePvpDlg(); } }