Beispiel #1
0
	public void SetStyle( AsNotify.MSG_BOX_TYPE type, AsNotify.MSG_BOX_ICON icon)
	{
		switch( type)
		{
		case AsNotify.MSG_BOX_TYPE.MBT_OK:
			{
				ok.gameObject.SetActiveRecursively( false);
				cancel.gameObject.SetActiveRecursively( false);
				center.gameObject.SetActiveRecursively( true);
			}
			break;
		case AsNotify.MSG_BOX_TYPE.MBT_CANCEL:
			{
				ok.gameObject.SetActiveRecursively( false);
				cancel.gameObject.SetActiveRecursively( false);
				center.gameObject.SetActiveRecursively( true);
			}
			break;
		case AsNotify.MSG_BOX_TYPE.MBT_OKCANCEL:
			center.gameObject.SetActiveRecursively( false);
			break;
		case AsNotify.MSG_BOX_TYPE.MBT_NOTHING:
			{
				cancel.gameObject.SetActiveRecursively( false);
				ok.gameObject.SetActiveRecursively( false);
				center.gameObject.SetActiveRecursively( false);
			}
			break;
		default:
			Debug.Log( "Invalid messagebox type");
			break;
		}
	}
Beispiel #2
0
	void Awake()
	{
		instance = this;
		m_RootObject = new GameObject( "MessageBox");
		DontDestroyOnLoad( m_RootObject);
	}