Beispiel #1
0
 public void OnArrowClicked(Arrow_CellEditor _arrow)
 {
     if (_arrow == arrowUp)
     {
         CreateAndAttachChildNode(ENodePosition.EAbove);
     }
     else if (_arrow == arrowDown)
     {
         CreateAndAttachChildNode(ENodePosition.EBelow);
     }
     else if (_arrow == arrowRight)
     {
         CreateAndAttachChildNode(ENodePosition.ERight);
     }
     else if (_arrow == arrowLeft)
     {
         CreateAndAttachChildNode(ENodePosition.ELeft);
     }
     else
     {
         Debug.Log("ERROR : OnArrowClicked received arrow that doesn't belong to node");
     }
 }
Beispiel #2
0
    private void InstantiateArrows()
    {
        GameObject arr;

        switch (eType)
        {
        case ENodeType.EBase:
            if (childAbove == null)
            {
                arr     = InstantiateArrow(new Vector3(0, 0, 1.5f), Quaternion.Euler(90, 0, 0));
                arrowUp = arr.GetComponent <Arrow_CellEditor>();
            }
            if (childBelow == null)
            {
                arr       = InstantiateArrow(new Vector3(0, 0, -1.5f), Quaternion.Euler(-90, 0, 0));
                arrowDown = arr.GetComponent <Arrow_CellEditor>();
            }
            if (childLeft == null)
            {
                arr       = InstantiateArrow(new Vector3(-1.5f, 0, 0), Quaternion.Euler(0, 0, 90));
                arrowLeft = arr.GetComponent <Arrow_CellEditor>();
            }
            if (childRight == null)
            {
                arr        = InstantiateArrow(new Vector3(1.5f, 0, 0), Quaternion.Euler(0, 0, -90));
                arrowRight = arr.GetComponent <Arrow_CellEditor>();
            }
            break;

        case ENodeType.ESplit:
        case ENodeType.ENormal:
            if (childAbove == null && ePositionToParent != ENodePosition.EBelow)
            {
                arr     = InstantiateArrow(transform.position + new Vector3(0, 0, 1.5f), Quaternion.Euler(90, 0, 0));
                arrowUp = arr.GetComponent <Arrow_CellEditor>();
            }
            if (childBelow == null && ePositionToParent != ENodePosition.EAbove)
            {
                arr       = InstantiateArrow(transform.position + new Vector3(0, 0, -1.5f), Quaternion.Euler(-90, 0, 0));
                arrowDown = arr.GetComponent <Arrow_CellEditor>();
            }
            if (childLeft == null && ePositionToParent != ENodePosition.ERight)
            {
                arr       = InstantiateArrow(transform.position + new Vector3(-1.5f, 0, 0), Quaternion.Euler(0, 0, 90));
                arrowLeft = arr.GetComponent <Arrow_CellEditor>();
            }
            if (childRight == null && ePositionToParent != ENodePosition.ELeft)
            {
                arr        = InstantiateArrow(transform.position + new Vector3(1.5f, 0, 0), Quaternion.Euler(0, 0, -90));
                arrowRight = arr.GetComponent <Arrow_CellEditor>();
            }
            break;

        case ENodeType.ESingle:
            if (ePositionToParent == ENodePosition.EAbove && childAbove == null)
            {
                arr     = InstantiateArrow(transform.position + new Vector3(0, 0, 1.5f), Quaternion.Euler(90, 0, 0));
                arrowUp = arr.GetComponent <Arrow_CellEditor>();
            }
            else if (ePositionToParent == ENodePosition.EBelow && childBelow == null)
            {
                arr       = InstantiateArrow(transform.position + new Vector3(0, 0, -1.5f), Quaternion.Euler(-90, 0, 0));
                arrowDown = arr.GetComponent <Arrow_CellEditor>();
            }
            else if (childLeft == null && ePositionToParent == ENodePosition.ELeft)
            {
                arr       = InstantiateArrow(transform.position + new Vector3(-1.5f, 0, 0), Quaternion.Euler(0, 0, 90));
                arrowLeft = arr.GetComponent <Arrow_CellEditor>();
            }
            else if (childRight == null && ePositionToParent == ENodePosition.ERight)
            {
                arr        = InstantiateArrow(transform.position + new Vector3(1.5f, 0, 0), Quaternion.Euler(0, 0, -90));
                arrowRight = arr.GetComponent <Arrow_CellEditor>();
            }
            break;

        case ENodeType.EEnd:
            break;

        default:
            Debug.Log("FATAL ERROR : Node has unknown type when instantiating arrows");
            break;
        }
    }
Beispiel #3
0
    public void CreateAndAttachChildNode(ENodePosition _ePosition)
    {
        Vector3    childPos   = Vector3.zero;
        Quaternion childRot   = Quaternion.Euler(Vector3.zero);
        ENodeType  eChildType = ENodeType.ENormal;

        if (eType != ENodeType.EBase)
        {
            List <Node_CellEditor> armNodes = GetAllNodesOfArm();
            //this node is also in there as the last node so we have to take the node at index lenth -2
            Node_CellEditor parentNode = armNodes[armNodes.Count - 2];

            if (parentNode != null)
            {
                Vector3 pos    = transform.position;
                Vector3 parPos = parentNode.transform.position;
                Vector3 dir    = (pos - parPos).normalized;
                childPos = dir * DISTANCE_AVERAGE;
                float rot = StaticMaths.FindLookAtAngle2D(pos, parPos); //maybe pos and childPos or parPos and childPos
                childRot = Quaternion.Euler(0f, rot, 0f);
                //childRot = gameObject.transform.rotation;

                if ((ePositionToParent == ENodePosition.ERight && _ePosition == ENodePosition.EAbove) ||
                    (ePositionToParent == ENodePosition.ELeft && _ePosition == ENodePosition.EBelow))
                {
                    childPos = new Vector3(-childPos.z, childPos.y, childPos.x);
                }
                else if ((ePositionToParent == ENodePosition.EAbove && _ePosition == ENodePosition.ELeft) ||
                         (ePositionToParent == ENodePosition.EBelow && _ePosition == ENodePosition.ERight))
                {
                    childPos = new Vector3(-childPos.z, childPos.y, childPos.x);
                }
                else if ((ePositionToParent == ENodePosition.ERight && _ePosition == ENodePosition.EBelow) ||
                         (ePositionToParent == ENodePosition.ELeft && _ePosition == ENodePosition.EAbove))
                {
                    childPos = new Vector3(childPos.z, childPos.y, -childPos.x);
                }
                else if ((ePositionToParent == ENodePosition.EAbove && _ePosition == ENodePosition.ERight) ||
                         (ePositionToParent == ENodePosition.EBelow && _ePosition == ENodePosition.ELeft))
                {
                    childPos = new Vector3(childPos.z, childPos.y, -childPos.x);
                }
            }
            else
            {
                Debug.Log("FATAL ERROR : non-base node doesn't have parent node. ");
            }
        }
        else
        {
            childPos   = transform.position;
            eChildType = ENodeType.ESingle;
            switch (_ePosition)
            {
            case ENodePosition.EAbove:
                childPos.z += DISTANCE_AVERAGE;
                break;

            case ENodePosition.EBelow:
                childPos.z -= DISTANCE_AVERAGE;
                break;

            case ENodePosition.ERight:
                childPos.x += DISTANCE_AVERAGE;
                break;

            case ENodePosition.ELeft:
                childPos.x -= DISTANCE_AVERAGE;
                break;
            }
        }

        childPos += transform.position;

        //These ifs make sure that you can't create a child node on the socket where a parent node is attached
        if (_ePosition == ENodePosition.EAbove && ePositionToParent != ENodePosition.EBelow)
        {
            GameObject chA = Instantiate(NODE_TEMPLATE, childPos, childRot);
            chA.transform.parent = transform;
            childAbove           = chA.GetComponent <Node_CellEditor>();
            childAbove.PostConstructor(eChildType, _ePosition, this);
            if (arrowUp != null)
            {
                Destroy(arrowUp.gameObject);
                arrowUp = null;
            }
        }
        else if (_ePosition == ENodePosition.ERight && ePositionToParent != ENodePosition.ELeft)
        {
            GameObject chR = Instantiate(NODE_TEMPLATE, childPos, childRot);
            chR.transform.parent = transform;
            childRight           = chR.GetComponent <Node_CellEditor>();
            childRight.PostConstructor(eChildType, _ePosition, this);

            if (arrowRight != null)
            {
                Destroy(arrowRight.gameObject);
                arrowRight = null;
            }
        }
        else if (_ePosition == ENodePosition.EBelow && ePositionToParent != ENodePosition.EAbove)
        {
            GameObject chB = Instantiate(NODE_TEMPLATE, childPos, childRot);
            chB.transform.parent = transform;
            childBelow           = chB.GetComponent <Node_CellEditor>();
            childBelow.PostConstructor(eChildType, _ePosition, this);

            if (arrowDown != null)
            {
                Destroy(arrowDown.gameObject);
                arrowDown = null;
            }
        }
        else if (_ePosition == ENodePosition.ELeft && ePositionToParent != ENodePosition.ERight)
        {
            GameObject chL = Instantiate(NODE_TEMPLATE, childPos, childRot);
            chL.transform.parent = transform;
            childLeft            = chL.GetComponent <Node_CellEditor>();
            childLeft.PostConstructor(eChildType, _ePosition, this);

            if (arrowLeft != null)
            {
                Destroy(arrowLeft.gameObject);
                arrowLeft = null;
            }
        }

        if (eType != ENodeType.EBase)
        {
            parentNode.UpdateNodeType();
        }
        else
        {
            UpdateNodeType();
        }
    }