void TriggerReturnToTitleScreen() { Disable(); TriggerFade(ReturnToTitleScreen, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerAbout() { Disable(); TriggerFade(About, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Up(); }
void TriggerExit() { Disable(); TriggerFade(Exit, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerRestartLevel() { Disable(); TriggerFade(RestartLevel, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerGameStart() { Disable(); TriggerFade(GameStart, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerNextLevel() { Disable(); TriggerFade(NextLevel, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerGameStart() { Debug.LogWarning("Title Start"); Disable(); TriggerFade(GameStart, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerLevelSelect() { if (GameState.MaxReachedLevel <= 1) { return; } Disable(); TriggerFade(LevelSelect, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerRestartLevel() { if (!_paused || _touchTimer > 0f) { return; } Deactivate(); TriggerFade(RestartLevel, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Left(); }
void TriggerReturnToTitleScreen() { if (!_paused || _touchTimer > 0f) { return; } Deactivate(); TriggerFade(ReturnToTitleScreen, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Down(); }
void ChangeLevelDown() { GameState.CurrentLevel--; if (GameState.CurrentLevel < 1) { GameState.CurrentLevel = 1; } else { AudioHandler.Play("cursor"); } ArrowFeedback.Down(); }
void ChangeLevelUp() { GameState.CurrentLevel++; if (GameState.CurrentLevel > GameState.MaxReachedLevel) { GameState.CurrentLevel = GameState.MaxReachedLevel; } else { AudioHandler.Play("cursor"); } ArrowFeedback.Up(); }
void ChangePaletteDown() { if (!EnableSwap || !EnableDown) { return; } PaletteSwap.PaletteIndex--; if (PaletteSwap.PaletteIndex < 0) { PaletteSwap.PaletteIndex = _palettes.Length - 1; } AudioHandler.Play("palette_change"); ArrowFeedback.Down(); UpdatePalette(); }
void ChangePaletteUp() { if (!EnableSwap || !EnableUp) { return; } PaletteSwap.PaletteIndex++; if (PaletteSwap.PaletteIndex >= _palettes.Length) { PaletteSwap.PaletteIndex = 0; } AudioHandler.Play("palette_change"); ArrowFeedback.Up(); UpdatePalette(); }