Beispiel #1
0
        protected void AddDoors(ArrayGrid <MapElement> map, ArrayGrid <int> valueMap, float doorProbability = 1f)
        {
            IEnumerator <Vector2Int> mapIter = IterateOverMap(map);

            while (mapIter.MoveNext())
            {
                Vector2Int current          = mapIter.Current;
                var        adjacentElements = map.GetAdjacentElements(current, true);

                int roomCells     = adjacentElements.Where(x => x == defaultRoomElement).Count();
                int corridorCells = adjacentElements.Where(x => x == defaultCorridorElement).Count();
                int doorCells     = adjacentElements.Where(x => x == defaultDoorElement).Count();

                if (map[current] == defaultCorridorElement)
                {
                    if ((corridorCells == 1 && doorCells == 0 && roomCells > 0 && roomCells < 4) ||
                        (corridorCells == 0 && doorCells == 0))
                    {
                        float exist = GameRNG.Randf();
                        if (exist < doorProbability)
                        {
                            map[current] = defaultDoorElement;
                        }
                    }
                }
            }
        }