Beispiel #1
0
        public void Init()
        {
            totest = new ArrayDict <string, int>();
            totest.Add("a", 1);
            totest.Add("b", 2);

            //test Add
            totest.Add("c", 3);
            Assert.AreEqual(2, totest.Get("b"));

            //test Get
            Assert.AreEqual(1, totest.Get("a"));

            //test Size
            Assert.AreEqual(3, totest.Size());

            //test IsEmpty
            Assert.AreEqual(false, totest.IsEmpty());

            //test Remove
            Assert.AreEqual(3, totest.Get("c"));
            totest.Remove("b");
            Assert.AreEqual(2, totest.Size());
            Assert.AreEqual(3, totest.Get("c"));

            //test Modify
            totest.Modify("a", 33);
            Assert.AreEqual(33, totest.Get("a"));

            //test ToString
            Assert.AreEqual("[ a:33, c:3 ]", totest.ToString());
        }
Beispiel #2
0
        public void Init()
        {
            e    = new VarExpr("g");
            dict = new ArrayDict <string, int>();
            dict.Add("g", 44);
            dict.Add("h", 22);

            Assert.AreEqual(44, e.Eval(dict, heap));
            Assert.AreEqual("g", e.ToString());
        }
Beispiel #3
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        public void Init()
        {
            e    = new ConstExpr(33);
            dict = new ArrayDict <string, int>();
            dict.Add("g", 44);
            dict.Add("h", 22);

            Assert.AreEqual(33, e.Eval(dict, heap));
            Assert.AreEqual("33", e.ToString());
        }
Beispiel #4
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        public void Init()
        {
            e    = new ArithExpr(new ConstExpr(3), "+", new ConstExpr(4));
            dict = new ArrayDict <string, int>();
            dict.Add("g", 44);
            dict.Add("h", 22);

            Assert.AreEqual(7, e.Eval(dict, heap));
            Assert.AreEqual("3 + 4", e.ToString());
        }
Beispiel #5
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        protected virtual void FillSelectedObjects()
        {
            _needFillSelected = false;
            if (m_currentCreatedRopes == null)
            {
                m_currentCreatedRopes = new List <Rope2D>();
            }
            else
            {
                m_currentCreatedRopes.Clear();
            }

            if (m_selectedObjects == null)
            {
                m_selectedObjects = new ArrayDict <int, GameObject>();
            }

            if (m_windowInformation.PickSelectedObjects)
            {
                List <Transform> v_transforms = new List <Transform>(Selection.transforms);
                for (int i = 0; i < m_selectedObjects.Count; i++)
                {
                    GameObject v_object = m_selectedObjects[i] != null ? m_selectedObjects[i].Value : null;
                    if (v_object != null && !v_transforms.Contains(v_object.transform))
                    {
                        m_selectedObjects[i] = null;
                    }
                }
                m_selectedObjects.RemoveNulls();
                m_selectedObjects.RemovePairsWithNullValues();
                foreach (Transform v_transform in v_transforms)
                {
                    if (v_transform != null)
                    {
                        Rope2D v_rope = v_transform.GetComponent <Rope2D>();
                        if (v_rope == null)
                        {
                            Camera v_camera = v_transform.GetNonMarkedComponentInChildren <Camera>();
                            if (v_camera == null && !m_selectedObjects.ContainsValue(v_transform.gameObject))
                            {
                                m_selectedObjects.Add(0, v_transform.gameObject);
                            }
                        }
                        else
                        {
                            m_currentCreatedRopes.AddChecking(v_rope);
                        }
                    }
                }
                RecreateList(true);
            }
        }
Beispiel #6
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        public static ArrayDict <System.Reflection.Assembly, System.Type[]> GetAssemblyTypesDict(bool p_forceRefresh = false)
        {
            if (_assemblyTypesDict == null || p_forceRefresh)
            {
                _assemblyTypesDict = new ArrayDict <System.Reflection.Assembly, System.Type[]>();
                System.Reflection.Assembly[] v_assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
                foreach (System.Reflection.Assembly v_assembly in v_assemblies)
                {
                    if (v_assembly != null)
                    {
#if UNITY_WINRT && !UNITY_EDITOR && !UNITY_WP8
                        List <System.Type> v_typesList = new List <System.Type>();
                        foreach (var v_typeInfo in v_assembly.DefinedTypes)
                        {
                            v_typesList.Add(v_typeInfo.GetType());
                        }
                        System.Type[] v_types = v_typesList.ToArray();
#else
                        System.Type[] v_types = v_assembly.GetTypes();
#endif
                        _assemblyTypesDict.Add(v_assembly, v_types);
                    }
                }
            }
            return(_assemblyTypesDict);
        }
Beispiel #7
0
        protected void FillSelectedWithList(IList p_list, bool p_reapplySelection, bool p_acceptNulls = false)
        {
            m_selectedObjects = new ArrayDict <int, GameObject>();
            List <Object> v_selectedObject = new List <Object>();

            if (p_list != null)
            {
                for (int i = 0; i < p_list.Count; i++)
                {
                    KVPair <int, GameObject> v_object = p_list[i] as KVPair <int, GameObject>;
                    if (v_object != null)
                    {
                        if ((v_object.Value != null || p_acceptNulls))
                        {
                            v_selectedObject.Add(v_object.Value);
                        }
                        m_selectedObjects.Add(v_object);
                    }
                }
                foreach (Rope2D v_rope in m_currentCreatedRopes)
                {
                    if (v_rope != null && v_rope.gameObject != null)
                    {
                        v_selectedObject.Add(v_rope.gameObject);
                    }
                }
                if (p_reapplySelection)
                {
                    Selection.objects = v_selectedObject.ToArray();
                }
            }
        }
Beispiel #8
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 public virtual void RegisterCallback(AudioSerWebReturnTypeEnum p_returnType, FunctionAndParams p_function)
 {
     if (p_function != null && (p_function.DelegatePointer != null || (p_function.Target != null && !string.IsNullOrEmpty(p_function.StringFunctionName))))
     {
         ReturnTypePerCallbackDict.Add(p_returnType, p_function);
     }
 }
Beispiel #9
0
        public void Init()
        {
            IList <int>         ot     = new ArrayList <int>();
            IDict <string, int> symtbl = new ArrayDict <string, int>();
            IDict <int, int>    heap   = new ArrayDict <int, int>();
            IStack <IStmt>      stk    = new ArrayStack <IStmt>();
            IStmt stmt = new PrintStmt(new ArithExpr(new ConstExpr(3), "+", new ConstExpr(4)));

            ot.Add(11);
            ot.Add(12);
            symtbl.Add("bb", 11);
            symtbl.Add("bc", 12);
            stk.Push(stmt);
            prg = new ProgState(ot, symtbl, stk, heap);

            Assert.AreEqual("[ print( 3 + 4 ) ]", prg.ToStrExe());
            Assert.AreEqual("[ 11, 12 ]", prg.ToStrOut());
            Assert.AreEqual("[ bb:11, bc:12 ]", prg.ToStrSym());
        }
Beispiel #10
0
        public ProgState execute(ProgState prg)
        {
            IStack <IStmt> stk = new ArrayStack <IStmt>();

            stk.Push(stm);
            IDict <string, int> dict = new ArrayDict <string, int>();
            int           i          = 0;
            List <string> keys       = new List <string>(prg.GetSym.GetKeys());

            int j = prg.GetSym.Size();

            while (i < j)
            {
                dict.Add(keys.ElementAt(i), prg.GetSym.Get(keys.ElementAt(i)));
                i++;
            }

            com.IList <int>  outer = prg.GetOut;
            IDict <int, int> heap  = prg.GetHeap;
            ProgState        prgg  = new ProgState(outer, dict, stk, heap);

            return(prgg);
        }