public void SetSuffixRandom() { suffixList = (ArmorSuffix)UnityEngine.Random.Range(0, System.Enum.GetValues(typeof(ArmorSuffix)).Length); }
public void SetSuffix(ArmorSuffix _suffix) { suffixList = _suffix; }
public Armor(ItemClass ic, ArmorWeight weight, ArmorPrefix prefix, ArmorInfix infix, ArmorSuffix suffix) { itemClass = ic; dodgeBonus = 0; blockBonus = 0; }