Beispiel #1
0
        public static float GetShield(ArmorSpec spec, ItemQuality quality, int Level, Stat stat)
        {
            if (table_data == null)
            {
                LoadData();
            }

            return(table_data[(int)spec][(int)quality][Level][(int)stat]);
        }
Beispiel #2
0
        public static int GetArmor(ArmorSpec spec, int level, ItemQuality quality, SlotType slot)
        {
            if (level <= 0)
            {
                return(0);
            }

            if (table_data == null)
            {
                LoadData();
            }

            return(table_data[(int)spec][(int)quality][level][(int)slot]);
        }
Beispiel #3
0
        public static bool HasStats(this ArmorSpec spec)
        {
            switch (spec)
            {
            case ArmorSpec.Generator:
            case ArmorSpec.Focus:
            case ArmorSpec.Shield:
            case ArmorSpec.ShieldForce:
                return(true);

            default:
                return(false);
            }
        }
Beispiel #4
0
        private static void LoadData()
        {
            GomObject table = DataObjectModel.GetObject(tablePath);
            Dictionary <object, object> tableData = table.Data.ValueOrDefault <Dictionary <object, object> >("cbtArmorValues", null);

            // var rows = Utilities.ReadDataTable(tablePath, ReadArmorRow);
            table_data = new Dictionary <int, Dictionary <int, Dictionary <int, Dictionary <int, int> > > >();
            foreach (var kvp in tableData)
            {
                ArmorSpec armorSpec = ArmorSpecExtensions.ToArmorSpec((long)kvp.Key);
                Dictionary <object, object> qualityToLevelMap = (Dictionary <object, object>)kvp.Value;

                Dictionary <int, Dictionary <int, Dictionary <int, int> > > container0 = new Dictionary <int, Dictionary <int, Dictionary <int, int> > >();
                table_data[(int)armorSpec] = container0;

                foreach (var quality_level in qualityToLevelMap)
                {
                    ItemQuality quality        = ItemQualityExtensions.ToItemQuality((ScriptEnum)quality_level.Key);
                    var         levelToSlotMap = (Dictionary <object, object>)quality_level.Value;

                    Dictionary <int, Dictionary <int, int> > container1 = new Dictionary <int, Dictionary <int, int> >();
                    container0[(int)quality] = container1;

                    foreach (var level_slot in levelToSlotMap)
                    {
                        int level          = (int)(long)level_slot.Key;
                        var slotToArmorMap = (Dictionary <object, object>)level_slot.Value;

                        Dictionary <int, int> container2 = new Dictionary <int, int>();
                        container1[level] = container2;

                        foreach (var slot_armor in slotToArmorMap)
                        {
                            SlotType slot  = SlotTypeExtensions.ToSlotType((ScriptEnum)slot_armor.Key);
                            int      armor = (int)(long)slot_armor.Value;
                            container2[(int)slot] = armor;
                        }
                    }
                }
            }
        }
Beispiel #5
0
        private static void LoadData()
        {
            GomObject table = DataObjectModel.GetObject(tablePath);
            Dictionary <object, object> tableData = table.Data.Get <Dictionary <object, object> >("cbtShieldStatMap");

            table_data = new Dictionary <int, Dictionary <int, Dictionary <int, Dictionary <int, float> > > >();
            foreach (var kvp in tableData)
            {
                //WeaponSpec wpnSpec = WeaponSpecExtensions.ToWeaponSpec((ulong)kvp.Key);
                ArmorSpec spec = ArmorSpecExtensions.ToArmorSpec((long)kvp.Key);
                Dictionary <object, object> qualityToLevelMap = (Dictionary <object, object>)kvp.Value;

                var container0 = new Dictionary <int, Dictionary <int, Dictionary <int, float> > >();
                table_data[(int)spec] = container0;

                foreach (var quality_level in qualityToLevelMap)
                {
                    ItemQuality quality        = ItemQualityExtensions.ToItemQuality((ScriptEnum)quality_level.Key);
                    var         levelToStatMap = (Dictionary <object, object>)quality_level.Value;

                    var container1 = new Dictionary <int, Dictionary <int, float> >();
                    container0[(int)quality] = container1;

                    foreach (var level_stat in levelToStatMap)
                    {
                        int level       = (int)(long)level_stat.Key;
                        var shieldStats = (GomObjectData)level_stat.Value;

                        Dictionary <int, float> container2 = new Dictionary <int, float>();
                        container1[level] = container2;
                        container2[(int)Stat.RangedShieldAbsorb] = shieldStats.ValueOrDefault <float>("cbtRangeAbsorb", 0);
                        container2[(int)Stat.ForcePowerRating]   = shieldStats.ValueOrDefault <float>("cbtShieldForcePower", 0);
                        container2[(int)Stat.MeleeShieldAbsorb]  = shieldStats.ValueOrDefault <float>("cbtMeleeAbsorb", 0);
                        container2[(int)Stat.TechPowerRating]    = shieldStats.ValueOrDefault <float>("cbtShieldTechPower", 0);
                        container2[(int)Stat.MeleeShieldChance]  = shieldStats.ValueOrDefault <float>("cbtMeleeChance", 0);
                        container2[(int)Stat.RangedShieldChance] = shieldStats.ValueOrDefault <float>("cbtRangeChance", 0);
                    }
                }
            }
        }