public Texture GetArmorLegs(int num) { if (!ArmorLegs.ContainsKey(num)) { string name = $"Images\\Armor_Legs_{num}"; ArmorLegs[num] = LoadTexture(name); } return(ArmorLegs[num]); }
public Texture GetArmorLegs(int num) { if (!ArmorLegs.ContainsKey(num)) { string name = String.Format("Images\\Armor_Legs_{0}", num); ArmorLegs[num] = LoadTexture(name); } return(ArmorLegs[num]); }