Beispiel #1
0
    private void ActivatePlayer()
    {
        StartCoroutine("ActivateInvulnerability");

        playerObject.transform.position = gameObject.transform.position;
        logicController.GetComponent <PlayerController>().enabled  = true;
        logicController.GetComponent <WeaponsController>().enabled = true;
        playerObject.GetComponent <Animator>().enabled             = true;

        ArmorController.SetMaxArmor(1);
        ArmorController.SetArmor(1);

        GetComponent <Animator>().SetBool("isSpawning", false);
    }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject == player)
        {
            if (puType == PowerUpType.Ammo)
            {
                if (WeaponsController.GetCurrentMaxAmmo() < ammoCap)
                {
                    WeaponsController.IncreaseMaxAmmo();
                    ShellDisplay.UpdateAmmoDisplay();
                    powerUpText.GetComponentInChildren <Text>().text = "+Max Ammo";
                }
            }

            else if (puType == PowerUpType.ShellSpeed)
            {
                if (WeaponsController.GetShellSpeed() < shellSpeedCap)
                {
                    float shellSpeed = WeaponsController.GetShellSpeed();
                    WeaponsController.SetShellSpeed(shellSpeed * 1.25f);
                    powerUpText.GetComponentInChildren <Text>().text = "+Bullet Speed";
                }
            }

            else if (puType == PowerUpType.Money)
            {
                TowerController.AddMoney(200);
                powerUpText.GetComponentInChildren <Text>().text = "$$$";
            }

            else if (puType == PowerUpType.TankSpeed)
            {
                float tankSpeed   = PlayerController.GetPlayerSpeed();
                float bulletSpeed = WeaponsController.GetShellSpeed();

                if (tankSpeed < tankSpeedCap)
                {
                    PlayerController.SetPlayerSpeed(tankSpeed * 1.25f);
                    powerUpText.GetComponentInChildren <Text>().text = "+Speed";
                }

                if (bulletSpeed < tankSpeed)
                {
                    WeaponsController.SetShellSpeed(tankSpeed * 1.1f);

                    if (WeaponsController.GetShellSpeed() > shellSpeedCap)
                    {
                        WeaponsController.SetShellSpeed(shellSpeedCap);
                    }
                }
            }

            else if (puType == PowerUpType.Armor)
            {
                int    currentMaxArmor = ArmorController.GetMaxArmor();
                string param           = PlayerController.GetSizeParameter();

                PlayerController.SetAnimationParameter(param, false);

                if (currentMaxArmor < armorCap)
                {
                    if (currentMaxArmor == 1)
                    {
                        PlayerController.SetSizeParameter("isMoving_S1");
                    }
                    else if (currentMaxArmor == 2)
                    {
                        PlayerController.SetSizeParameter("isMoving_S2");
                    }
                    else if (currentMaxArmor == 3)
                    {
                        PlayerController.SetSizeParameter("isMoving_S3");
                    }

                    //Increase max armor and set it to the new max
                    ArmorController.IncreaseMaxArmor();
                    ArmorController.SetArmor(ArmorController.GetMaxArmor());
                }
                else
                {
                    //if already at max, just refill armor
                    ArmorController.SetArmor(ArmorController.GetMaxArmor());
                }

                powerUpText.GetComponentInChildren <Text>().text = "+Max Armor";
            }

            if (puType == PowerUpType.Money)
            {
                SoundManager.PlaySfx(SFX.MoneyPickUp);
            }
            else
            {
                SoundManager.PlaySfx(SFX.PickUpPowerUp);
            }

            //CanvasToWorldSpacePositioner.TranslateCanvasToWorldPosition(powerUpText.GetComponent<RectTransform>(), gameObject);

            GameObject text;
            text = Instantiate(powerUpText, transform.position, Quaternion.identity);
            text.transform.SetParent(GameObject.Find("Canvas").transform, false);
            text.GetComponent <RectTransform>().position = Camera.main.WorldToScreenPoint(transform.position);

            Destroy(gameObject);
        }
    }