public ShootAtEnemy(ActionCallback listener, ArmedCharacter par) : base(listener) { parent = par; }
public RunawayAction(ActionCallback listener, ArmedCharacter parent) : base(listener) { this.parent = parent; }
public ShootAtEnemy(ActionCallback listener, ArmedCharacter par) : base(listener) { parent = par; }
public RunawayAction(ActionCallback listener, ArmedCharacter parent) : base(listener) { this.parent = parent; }