public WRange GetMaximumRange() { return(Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max()); }
public float GetMaximumRange() { return(Armaments.Select(a => a.Weapon.Range).Aggregate(0f, Math.Max)); }
public WRange GetMaximumRange() { return(Armaments.Select(a => a.Weapon.Range).Append(WRange.Zero).Max()); }
public float GetMaximumRange() { return(Armaments.Select(a => a.Weapon.Range).Aggregate(0f, Math.Max)); }