Beispiel #1
0
 public ArmAutoControl(MyIni ini, float angle, WheelsController wc, List <IMyFunctionalBlock> tools)
 {
     this.tools = tools;
     this.wc    = wc;
     if (ini.ContainsSection(SECTION))
     {
         this.Target = new ArmPos(ini.Get(SECTION, "pos").ToString());
     }
     else
     {
         this.SetTarget(new ArmPos(angle));
     }
 }
Beispiel #2
0
 /// <summary>
 /// gets ArmPosition from file
 /// </summary>
 /// <returns>bool that indicates, if operation was successful</returns>
 private void GetArmPositionFromFile()
 {
     try
     {
         //get data from file, using StreamReader
         using (var sr = new StreamReader("arm_position.dat"))
         {
             _armPosition = (ArmPos)Enum.Parse(typeof(ArmPos), sr.ReadToEnd());
         }
     }
     catch
     {
         ArmPosition = ArmPos.Between;
     }
 }
Beispiel #3
0
        private void MoveArm(ArmPos pos)
        {
            WaitForArmReady();
            waitArm.Reset();
            int currTacho = motorArm.GetTachoCount();

            int        move        = armPositions[pos] - currTacho;
            sbyte      speed       = move < 0 ? (sbyte)-50 : (sbyte)50;
            int        rampDownVal = Math.Abs(move) > 15 ? 15 : 0;
            WaitHandle waitHandle  = motorArm.SpeedProfile(speed, 0, (uint)Math.Abs(move) - (uint)rampDownVal, (uint)rampDownVal, true);

            Task.Factory.StartNew(() =>
            {
                waitHandle.WaitOne();
                waitArm.Set();
            });
        }
Beispiel #4
0
        private ArmPos WasArmMoved(Skeleton skeleton)
        {
            //0' is directly up
            var angle = CalculateJointAngle(skeleton.Joints[JointType.ElbowLeft], skeleton.Joints[JointType.WristLeft]);

            if (angle > 305)
            {
                prevArmPos = ArmPos.Raised;
                return(ArmPos.Normal);
            }
            //slightly angled down
            if (angle < 235)
            {
                prevArmPos = ArmPos.Lowered;
                return(ArmPos.Normal);
            }
            return(prevArmPos);
        }
Beispiel #5
0
 public void SetTarget(ArmPos pos)
 {
     this.SwitchTools(false);
     this.Target = pos;
 }
Beispiel #6
0
        private void MoveArm(ArmPos pos)
        {
            WaitForArmReady();
            waitArm.Reset();
            int currTacho = motorArm.GetTachoCount();

            int move = armPositions[pos] - currTacho;
            sbyte speed = move < 0 ? (sbyte) -50 : (sbyte) 50;
            int rampDownVal = Math.Abs(move) > 15 ? 15 : 0;
            WaitHandle waitHandle = motorArm.SpeedProfile(speed, 0, (uint) Math.Abs(move) - (uint) rampDownVal, (uint) rampDownVal, true);
            Task.Factory.StartNew(() =>
            {
                waitHandle.WaitOne();
                waitArm.Set();
            });
        }
Beispiel #7
0
        /// <summary>
        /// The main update loop, happens every frame
        /// </summary>
        /// <param name="skeleton">the skeleton data of the player</param>
        private void Update(Skeleton skeleton)
        {
            CalculateDist(skeleton);

            UpdateGraphs();

            ChangeInstrument(skeleton);

            armLength = CalculateArmLength(skeleton);

            foreach (Peak p in leftArmPeaks)
            {
                p.TimeStep();
            }

            //check if right leg stomped
            if (LegStomp(false, skeleton))
            {
                if (isCalculatingBPM)
                {
                    bpmCalculatingLabel.Text = "BPM";

                    var greyBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#6e6e6e"));
                    bpmCalculatingLabel.Foreground = greyBrush;
                    bpmCounterLabel.Foreground     = greyBrush;
                }
                else
                {
                    bpmCalculatingLabel.Text = "BPM (Calculating...)";

                    bpmCalculatingLabel.Foreground = new SolidColorBrush(Colors.Red);
                    bpmCounterLabel.Foreground     = new SolidColorBrush(Colors.Red);
                }
                isCalculatingBPM = !isCalculatingBPM;
                //Console.WriteLine("Right leg stomp");
            }
            //check if left leg stomped
            else if (LegStomp(true, skeleton))
            {
                //Console.WriteLine("Left leg stomp");
                //if currently recording and new record message comes in then wipe and start again
                if (isRecording)
                {
                    recordedNotes.RemoveAt(recordedNotes.Count - 1);
                }
                if (shouldRecord)
                {
                    shouldRecord        = false;
                    recordingLabel.Text = "Not Recording";
                    var greyBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#6e6e6e"));
                    recordingLabel.Foreground   = greyBrush;
                    recordingCounter.Foreground = greyBrush;
                }
                else
                {
                    recordedNotes.Add(new Note[numberOfBeats]);
                    shouldRecord                = true;
                    isRecording                 = false;
                    recordingLabel.Text         = "Will Record";
                    recordingLabel.Foreground   = new SolidColorBrush(Colors.Orange);
                    recordingCounter.Foreground = new SolidColorBrush(Colors.Orange);
                }
            }

            if (isCalculatingBPM)
            {
                UpdatePeaks();
                CalculateBPM();
            }
            else
            {
                int noteValue = currentNoteValue;

                if (typeSlider.Value == 0)
                {
                    var wasArmMoved = WasArmMoved(skeleton);

                    if (wasArmMoved != ArmPos.Normal)
                    {
                        //Console.WriteLine("Arm moved!");
                        prevArmPos = ArmPos.Normal;

                        if (wasArmMoved == ArmPos.Raised)
                        {
                            currentNoteValue++;
                        }
                        else
                        {
                            currentNoteValue--;
                        }
                        currentNoteValue = Math.Max(24, Math.Min(currentNoteValue, 127));
                        noteValue        = currentNoteValue;

                        if (useScale)
                        {
                            var newNoteVal = Math.Floor(Convert.ToDouble(currentNoteValue) / currentScale.Length) * currentScale.Length;
                            //Console.WriteLine("New Note Val: " + newNoteVal);
                            var octave = newNoteVal / currentScale.Length;
                            //Console.WriteLine("Octave: " + octave);
                            var leftOver = currentNoteValue - newNoteVal;
                            //Console.WriteLine("Leftover: " + leftOver);
                            var tempNote = (int)(12 * octave + currentScale[(int)leftOver]);

                            //Console.WriteLine("Old note val: " + noteValue);
                            noteValue = Math.Max(24, tempNote);
                        }
                        //Console.WriteLine(currentNoteValue);
                        //Console.WriteLine("Note value: " + noteValue);
                    }
                }

                var shouldTick = bpm.ShouldTick();

                if (shouldTick > 0)
                {
                    //remove playing notes
                    while (playingNotes.Count > 0 && playingNotes.Min().GetTimeEnd() < currentTime)
                    {
                        Note endingNote = playingNotes.ExtractDominating().getNote();
                        endingNote = endingNote.EndNote();
                        EndNote(handle, endingNote);
                    }

                    int duration = 3;

                    var dist = skeleton.Joints[JointType.ShoulderLeft].Position.X - skeleton.Joints[JointType.WristLeft].Position.X;

                    //play a note
                    if (typeSlider.Value == 1)
                    {
                        double armHeight = CalculateJointHeight(skeleton.Joints[JointType.WristLeft], skeleton.Joints[JointType.ShoulderLeft], armLength);
                        duration = (int)((dist / Convert.ToDouble(armLength)) * 12);
                        if (useScale)
                        {
                            var newNoteVal = Math.Floor(armHeight / currentScale.Length) * currentScale.Length;
                            //Console.WriteLine("New Note Val: " + newNoteVal);
                            var octave = newNoteVal / currentScale.Length;
                            //Console.WriteLine("Octave: " + octave);
                            var leftOver = armHeight - newNoteVal;
                            //Console.WriteLine("Leftover: " + leftOver);
                            noteValue      = (int)(12 * octave + currentScale[(int)leftOver]);
                            noteLabel.Text = noteList[currentScale[(int)leftOver]];
                            //Console.WriteLine("Old note val: " + noteValue);
                            noteValue = Math.Max(0, noteValue);
                        }
                        else
                        {
                            noteValue = (int)armHeight;
                        }
                        noteValue += 24;
                        //Console.WriteLine("New Note: " + noteValue);
                    }
                    if (duration > 0)
                    {
                        Note thisNote = new Note(noteValue, currentInstrument, duration);
                        //Console.WriteLine("Playing note! " + currentTime + " Duration: "+duration);
                        PlayNote(handle, thisNote);
                        if (isRecording)
                        {
                            recordedNotes[recordedNotes.Count - 1][beatCounter] = thisNote;
                            //Console.WriteLine("Recording note at " + beatCounter + " " + recordedNotes[recordedNotes.Count - 1][beatCounter]);
                        }
                    }

                    var maxRecordings = recordedNotes.Count;

                    if (maxRecordings > 0)
                    {
                        if (isRecording)
                        {
                            maxRecordings--;
                        }
                        for (int i = 0; i < maxRecordings; i++)
                        {
                            if (recordedNotes[i][beatCounter] != null)
                            {
                                PlayNote(handle, recordedNotes[i][beatCounter]);
                                //Console.WriteLine("Playing recorded note at: " + beatCounter + " out of " + recordedNotes[i].Count());
                            }
                        }
                    }
                    currentTime++;

                    if (shouldTick == 1)
                    {
                        //play drum beat, needs to take what type
                        if (currentDrum.GetType() != typeof(Rest))
                        {
                            currentDrum.UpdateProbabilites(energy);
                            if (currentDrum.GetType() == typeof(HiHat))
                            {
                                PlayNote(handle, new Note(currentDrum.GetNote(), 99, 90));
                            }
                            else
                            {
                                PlayNote(handle, new Note(currentDrum.GetNote(), 99, 117));
                            }
                        }
                        currentDrum = currentDrum.GetNextNode();
                    }

                    // update recording.
                    // shouldTick == 2
                    else
                    {
                        if (currentTick > 1)
                        {
                            currentTick--;
                        }
                        else
                        {
                            currentTick = loopLength;
                            if (shouldRecord)
                            {
                                shouldRecord                = false;
                                isRecording                 = true;
                                recordingLabel.Text         = "Recording";
                                recordingLabel.Foreground   = new SolidColorBrush(Colors.Red);
                                recordingCounter.Foreground = new SolidColorBrush(Colors.Red);
                            }
                            else if (isRecording)
                            {
                                isRecording         = false;
                                recordingLabel.Text = "Not Recording";
                                var greyBrush = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#6e6e6e"));
                                recordingLabel.Foreground   = greyBrush;
                                recordingCounter.Foreground = greyBrush;
                            }
                        }
                        recordingCounter.Text = currentTick.ToString();
                    }

                    beatCounter++;
                    if (beatCounter >= numberOfBeats)
                    {
                        beatCounter = 0;
                    }
                    if (beatCounter % 2 == 0)
                    {
                        currentDrum = new Kick();
                        if (playKick)
                        {
                            PlayNote(handle, new Note(currentDrum.GetNote(), 99, 127));
                        }
                        else
                        {
                            PlayNote(handle, new Note(38, 99, 127));
                        }
                        playKick = !playKick;
                        energy   = GetEnergy();
                        currentDrum.UpdateProbabilites(energy);
                        currentDrum = currentDrum.GetNextNode();
                    }
                }
            }
        }