Beispiel #1
0
 /**
  * @brief Updates the CU once every frame.
  */
 private void Update()
 {
     PC.SetActive(!currentlyProcessing);
     MAR.SetActive(!currentlyProcessing);
     MDR.SetActive(!currentlyProcessing);
     IR.SetActive(!currentlyProcessing);
     GPA.SetActive(!currentlyProcessing);
     GPB.SetActive(!currentlyProcessing);
     ALU.SetActive(!currentlyProcessing);
     assemble.interactable     = !currentlyProcessing;
     loadToMemory.interactable = !currentlyProcessing;
     fetch.interactable        = !currentlyProcessing;
     decode.interactable       = !currentlyProcessing;
     execute.interactable      = !currentlyProcessing;
     reset.interactable        = !currentlyProcessing;
     if (memory.IsActive() && currentlyProcessing)
     {
         memory.SetActive(false);
     }
     else if (!memory.IsActive() && !currentlyProcessing)
     {
         memory.SetActive(true);
     }
 }