Beispiel #1
0
    public static int get_Techs(IntPtr l)
    {
        int result;

        try
        {
            ArenaPlayerDefensiveTeamSnapshot arenaPlayerDefensiveTeamSnapshot = (ArenaPlayerDefensiveTeamSnapshot)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, arenaPlayerDefensiveTeamSnapshot.Techs);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ArenaPlayerDefensiveTeamSnapshot o = new ArenaPlayerDefensiveTeamSnapshot();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #3
0
    public static int set_DefenderHeroes(IntPtr l)
    {
        int result;

        try
        {
            ArenaPlayerDefensiveTeamSnapshot arenaPlayerDefensiveTeamSnapshot = (ArenaPlayerDefensiveTeamSnapshot)LuaObject.checkSelf(l);
            List <BattleHero> defenderHeroes;
            LuaObject.checkType <List <BattleHero> >(l, 2, out defenderHeroes);
            arenaPlayerDefensiveTeamSnapshot.DefenderHeroes = defenderHeroes;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #4
0
    public static int set_PlayerLevel(IntPtr l)
    {
        int result;

        try
        {
            ArenaPlayerDefensiveTeamSnapshot arenaPlayerDefensiveTeamSnapshot = (ArenaPlayerDefensiveTeamSnapshot)LuaObject.checkSelf(l);
            int playerLevel;
            LuaObject.checkType(l, 2, out playerLevel);
            arenaPlayerDefensiveTeamSnapshot.PlayerLevel = playerLevel;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #5
0
    public static int set_ArenaDefenderRuleId(IntPtr l)
    {
        int result;

        try
        {
            ArenaPlayerDefensiveTeamSnapshot arenaPlayerDefensiveTeamSnapshot = (ArenaPlayerDefensiveTeamSnapshot)LuaObject.checkSelf(l);
            int arenaDefenderRuleId;
            LuaObject.checkType(l, 2, out arenaDefenderRuleId);
            arenaPlayerDefensiveTeamSnapshot.ArenaDefenderRuleId = arenaDefenderRuleId;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #6
0
    public static int set_Techs(IntPtr l)
    {
        int result;

        try
        {
            ArenaPlayerDefensiveTeamSnapshot arenaPlayerDefensiveTeamSnapshot = (ArenaPlayerDefensiveTeamSnapshot)LuaObject.checkSelf(l);
            List <TrainingTech> techs;
            LuaObject.checkType <List <TrainingTech> >(l, 2, out techs);
            arenaPlayerDefensiveTeamSnapshot.Techs = techs;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }