Beispiel #1
0
    //Function to be called by menu buttons to change difficulty
    public void ChangeDifficulty()
    {
        foreach (GameObject button in difficultyButtons)
        {
            button.SetActive(false);
        }
        switch (difficulty)
        {
        case Difficulty.easy:
            difficulty = Difficulty.medium;
            difficultyButtons[1].SetActive(true);
            break;

        case Difficulty.medium:
            difficulty = Difficulty.hard;
            difficultyButtons[2].SetActive(true);
            break;

        case Difficulty.hard:
            difficulty = Difficulty.easy;
            difficultyButtons[0].SetActive(true);
            break;
        }
        wallManager.ChangeDifficulty();
        arena.ChangeDifficulty();
    }