protected override void OnDestroy()
        {
            base.OnDestroy();

            if (architectView != null)
            {
                architectView.OnDestroy();
            }
        }
        protected override void OnDestroy()
        {
            base.OnDestroy();

            if (architectView != null)
            {
                architectView.UnregisterSensorAccuracyChangeListener(this);

                architectView.OnDestroy();
            }
        }
Beispiel #3
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        /// <Docs>Perform any final cleanup before an activity is destroyed.</Docs>
        /// Resum beacon discovery
        /// <summary>
        /// Raises the destroy event.
        /// </summary>
        protected override void OnDestroy()
        {
            base.OnDestroy();

            if (architectView != null)
            {
                this.architectView.UnregisterSensorAccuracyChangeListener(this);

                architectView.OnDestroy();
            }

            App.mainPage.FoundBeacon = false;
            App.mainPage.ResumeTracking();
        }
Beispiel #4
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        protected override void OnDestroy()
        {
            base.OnDestroy();

            /*
             * Deletes all cached files of this instance of the ArchitectView.
             * This guarantees that internal storage for this instance of the ArchitectView
             * is cleaned and app-memory does not grow each session.
             *
             * This should be called before architectView.onDestroy
             */
            architectView.ClearCache();
            architectView.OnDestroy(); // Mandatory ArchitectView lifecycle call
        }
 public override void OnDestroy()
 {
     base.OnDestroy();
     architectView.ClearCache();
     architectView.OnDestroy();
 }