Beispiel #1
0
    //初始化各子系统
    public void Init()
    {
        mArchievementSystem = new ArchievementSystem();
        mCampSystem         = new CampSystem();
        mCharacterSystem    = new CharacterSystem();
        mEnergySystem       = new EnergySystem();
        mGameEventSystem    = new GameEventSystem();
        mStageSystem        = new StageSystem();

        mCampInfoUI      = new CampInfoUI();
        mGamePauseUI     = new GamePauseUI();
        mGameStateInfoUI = new GameStateInfoUI();
        mSoldierInfoUI   = new SoldierInfoUI();

        mArchievementSystem.Init();
        mCampSystem.Init();
        mCharacterSystem.Init();
        mEnergySystem.Init();
        mGameEventSystem.Init();
        mStageSystem.Init();

        //初始化UI系统
        mCampInfoUI.Init();
        mGameStateInfoUI.Init();
        mGamePauseUI.Init();
        mSoldierInfoUI.Init();

        IsGameOver = false;

        LoadMemento();
    }
Beispiel #2
0
    private SoldierInfoUI m_SoldierInfoUI;           //战士信息

    public void Init()
    {
        m_ArchievementSystem = new ArchievementSystem();
        m_CampSystem         = new CampSystem();
        m_CharacterSystem    = new CharacterSystem();
        m_EnergySystem       = new EnergySystem();
        m_GameEventSystem    = new GameEventSystem();
        m_StageSystem        = new StageSystem();

        m_CampInfoUI      = new CampInfoUI();
        m_GamePauseUI     = new GamePauseUI();
        m_GameStateInfoUI = new GameStateInfoUI();
        m_SoldierInfoUI   = new SoldierInfoUI();

        m_ArchievementSystem.Init();
        m_CampSystem.Init();
        m_CharacterSystem.Init();
        m_EnergySystem.Init();
        m_GameEventSystem.Init();
        m_StageSystem.Init();
        m_CampInfoUI.Init();
        m_GamePauseUI.Init();
        m_GameStateInfoUI.Init();
        m_SoldierInfoUI.Init();
    }
Beispiel #3
0
    public void Init()
    {
        mArchievementSystem = new ArchievementSystem();
        mCampSystem         = new CampSystem();
        mCharacterSystem    = new CharacterSystem();
        mEnergySystem       = new EnergySystem();
        mStageSystem        = new StageSystem();

        mCampInfoUI    = new CampInfoUI();
        mGamePauseUI   = new GamePauseUI();
        mGameStateInfo = new GameStateInfo();
        mSoldierInfoUI = new SoldierInfoUI();

        mArchievementSystem.Init();
        mCampSystem.Init();
        mCharacterSystem.Init();
        mEnergySystem.Init();
        mStageSystem.Init();

        mCampInfoUI.Init();
        mGamePauseUI.Init();
        mGameStateInfo.Init();
        mSoldierInfoUI.Init();
    }