Beispiel #1
0
 protected virtual void OnEnable()
 {
     // arc handle has no radius handle by default
     m_ArcHandle.SetColorWithRadiusHandle(Color.white, 0.1f);
     m_ArcHandleUp.SetColorWithRadiusHandle(Color.white, 0.1f);
     SceneView.onSceneGUIDelegate += OnSceneGUI;
 }
        public static ArcHandle InitAngularHandle()
        {
            ArcHandle handle = new ArcHandle();

            handle.SetColorWithRadiusHandle(Color.white, 0f);
            handle.radiusHandleSizeFunction = pos => 0f;             // no radius handle
            return(handle);
        }
        public static ArcHandle InitRadialHandle()
        {
            ArcHandle handle = new ArcHandle();

            handle.SetColorWithRadiusHandle(Color.white, 0f);
            handle.angle = 360f;
            handle.angleHandleSizeFunction = pos => 0f;             // no angle handle
            handle.angleHandleColor        = Color.clear;
            return(handle);
        }
        void OnSceneGUI()
        {
            Color origCol = Handles.color;

            Handles.color = s_GizmoColor;

            Matrix4x4 orgMatrix = Handles.matrix;

            EditorGUI.BeginChangeCheck();

            foreach (UIParticle uip in _particles)
            {
                ParticleSystem ps = uip.cachedParticleSystem;
                if (!ps || !uip.canvas)
                {
                    continue;
                }

                var shapeModule = ps.shape;
                var mainModule  = ps.main;

                ParticleSystemShapeType type = shapeModule.shapeType;

                Matrix4x4 transformMatrix = new Matrix4x4();
                if (mainModule.scalingMode == ParticleSystemScalingMode.Local)
                {
                    transformMatrix.SetTRS(ps.transform.position, ps.transform.rotation, ps.transform.localScale);
                }
                else if (mainModule.scalingMode == ParticleSystemScalingMode.Hierarchy)
                {
                    transformMatrix = ps.transform.localToWorldMatrix;
                }
                else
                {
                    transformMatrix.SetTRS(ps.transform.position, ps.transform.rotation, ps.transform.lossyScale);
                }

                bool isBox = (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge || type == ParticleSystemShapeType.Rectangle);

                Vector3   emitterScale  = isBox ? Vector3.one : shapeModule.scale;
                Matrix4x4 emitterMatrix = Matrix4x4.TRS(shapeModule.position, Quaternion.Euler(shapeModule.rotation), emitterScale);
                transformMatrix *= emitterMatrix;
                Handles.matrix   = transformMatrix;

                if (uip.canvas.renderMode == RenderMode.ScreenSpaceOverlay || ps.main.scalingMode == ParticleSystemScalingMode.Hierarchy)
                {
                    Handles.matrix = Handles.matrix * Matrix4x4.Scale(Vector3.one * uip.scale);
                }
                else
                {
                    Handles.matrix = Handles.matrix * Matrix4x4.Scale(uip.canvas.rootCanvas.transform.localScale * uip.scale);
                }

                if (type == ParticleSystemShapeType.Sphere)
                {
                    // Thickness
                    Handles.color *= s_ShapeGizmoThicknessTint;
                    EditorGUI.BeginChangeCheck();
                    //float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false, shapeModule.arc);
                    float radiusThickness = Handles.RadiusHandle(Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Sphere Thickness Handle Change");
                        shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
                    }

                    // Sphere
                    Handles.color = s_GizmoColor;
                    EditorGUI.BeginChangeCheck();
                    //float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false, shapeModule.arc);
                    float radius = Handles.RadiusHandle(Quaternion.identity, Vector3.zero, shapeModule.radius, false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Sphere Handle Change");
                        shapeModule.radius = radius;
                    }

                    // Texture
                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
                    //OnSceneViewTextureGUI (shapeModule, s_SphereMesh, false, s_SphereTextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Circle)
                {
                    // Thickness
                    EditorGUI.BeginChangeCheck();

                    _arcHandle.angle  = shapeModule.arc;
                    _arcHandle.radius = shapeModule.radius * (1.0f - shapeModule.radiusThickness);
                    _arcHandle.SetColorWithRadiusHandle(s_ShapeGizmoThicknessTint, 0f);
                    _arcHandle.angleHandleColor = Color.clear;

                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                        _arcHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Circle Thickness Handle Change");
                        shapeModule.radiusThickness = 1.0f - (_arcHandle.radius / shapeModule.radius);
                    }

                    // Circle
                    EditorGUI.BeginChangeCheck();

                    _arcHandle.radius = shapeModule.radius;
                    _arcHandle.SetColorWithRadiusHandle(Color.white, 0f);

                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                        _arcHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Circle Handle Change");
                        shapeModule.radius = _arcHandle.radius;
                        shapeModule.arc    = _arcHandle.angle;
                    }

                    // Texture
                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
                    //OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Hemisphere)
                {
                    // Thickness
                    Handles.color *= s_ShapeGizmoThicknessTint;
                    EditorGUI.BeginChangeCheck();
                    //float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
                    //float radiusThickness = Call<float> (typeof (Handles), "DoSimpleRadiusHandle", Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
                    float radiusThickness = Handles.RadiusHandle(Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Hemisphere Thickness Handle Change");
                        shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
                    }

                    // Hemisphere
                    Handles.color = s_GizmoColor;
                    EditorGUI.BeginChangeCheck();
                    //float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true, shapeModule.arc);
                    float radius = Handles.RadiusHandle(Quaternion.identity, Vector3.zero, shapeModule.radius, true);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Hemisphere Handle Change");
                        shapeModule.radius = radius;
                    }

                    // Texture
                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
                    //OnSceneViewTextureGUI (shapeModule, s_HemisphereMesh, false, s_SphereTextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Cone)
                {
                    // Thickness
                    Handles.color *= s_ShapeGizmoThicknessTint;
                    EditorGUI.BeginChangeCheck();
                    float   angleThickness            = Mathf.Lerp(shapeModule.angle, 0.0f, shapeModule.radiusThickness);
                    Vector3 radiusThicknessAngleRange = new Vector3(shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, mainModule.startSpeedMultiplier);
                    //radiusThicknessAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, Handles.ConeHandles.Radius);
#if UNITY_2018_3_OR_NEWER
                    radiusThicknessAngleRange = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, 1);
#else
                    radiusThicknessAngleRange = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange);
#endif
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Cone Thickness Handle Change");
                        shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleRange.x / shapeModule.radius);
                    }

                    // Cone
                    Handles.color = s_GizmoColor;
                    EditorGUI.BeginChangeCheck();
                    Vector3 radiusAngleRange = new Vector3(shapeModule.radius, shapeModule.angle, mainModule.startSpeedMultiplier);
                    //radiusAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleRange);
#if UNITY_2018_3_OR_NEWER
                    radiusAngleRange = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange, 7);
#else
                    radiusAngleRange = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange);
#endif
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Cone Handle Change");
                        shapeModule.radius = radiusAngleRange.x;
                        shapeModule.angle  = radiusAngleRange.y;
                        mainModule.startSpeedMultiplier = radiusAngleRange.z;
                    }

                    // Texture
                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
                    //OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.ConeVolume)
                {
                    // Thickness
                    Handles.color *= s_ShapeGizmoThicknessTint;
                    EditorGUI.BeginChangeCheck();
                    float   angleThickness             = Mathf.Lerp(shapeModule.angle, 0.0f, shapeModule.radiusThickness);
                    Vector3 radiusThicknessAngleLength = new Vector3(shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, shapeModule.length);
                    //radiusThicknessAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, Handles.ConeHandles.Radius);
#if UNITY_2018_3_OR_NEWER
                    radiusThicknessAngleLength = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, 1);
#else
                    radiusThicknessAngleLength = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength);
#endif
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Cone Volume Thickness Handle Change");
                        shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleLength.x / shapeModule.radius);
                    }

                    // Cone
                    Handles.color = s_GizmoColor;
                    EditorGUI.BeginChangeCheck();
                    Vector3 radiusAngleLength = new Vector3(shapeModule.radius, shapeModule.angle, shapeModule.length);
                    //radiusAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleLength);
#if UNITY_2018_3_OR_NEWER
                    radiusAngleLength = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength, 7);
#else
                    radiusAngleLength = Call <Vector3> (typeof(Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength);
#endif
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Cone Volume Handle Change");
                        shapeModule.radius = radiusAngleLength.x;
                        shapeModule.angle  = radiusAngleLength.y;
                        shapeModule.length = radiusAngleLength.z;
                    }

                    // Texture
                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
                    //OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge)
                {
                    EditorGUI.BeginChangeCheck();

                    _boxBoundsHandle.center = Vector3.zero;
                    _boxBoundsHandle.size   = shapeModule.scale;
                    _boxBoundsHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Box Handle Change");
                        shapeModule.scale = _boxBoundsHandle.size;
                    }

                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (0.0f, 0.0f, -m_BoxBoundsHandle.size.z * 0.5f), Quaternion.identity, m_BoxBoundsHandle.size);
                    //OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Donut)
                {
                    // Radius
                    EditorGUI.BeginChangeCheck();

                    _arcHandle.radius = shapeModule.radius;
                    _arcHandle.angle  = shapeModule.arc;
                    _arcHandle.SetColorWithRadiusHandle(Color.white, 0f);
                    _arcHandle.wireframeColor = Color.clear;

                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                        _arcHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Donut Handle Change");
                        shapeModule.radius = _arcHandle.radius;
                        shapeModule.arc    = _arcHandle.angle;
                    }

                    // Donut extents
                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                    {
                        float excessAngle = shapeModule.arc % 360f;
                        float angle       = Mathf.Abs(shapeModule.arc) >= 360f ? 360f : excessAngle;

                        Handles.DrawWireArc(new Vector3(0.0f, shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
                        Handles.DrawWireArc(new Vector3(0.0f, -shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
                        Handles.DrawWireArc(Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius + shapeModule.donutRadius);
                        Handles.DrawWireArc(Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius - shapeModule.donutRadius);

                        if (shapeModule.arc != 360.0f)
                        {
                            Quaternion arcRotation = Quaternion.AngleAxis(shapeModule.arc, Vector3.up);
                            Vector3    capCenter   = arcRotation * Vector3.forward * shapeModule.radius;
                            Handles.DrawWireDisc(capCenter, arcRotation * Vector3.right, shapeModule.donutRadius);
                        }
                    }

                    // Donut thickness
                    _sphereBoundsHandle.axes   = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y;
                    _sphereBoundsHandle.radius = shapeModule.donutRadius * (1.0f - shapeModule.radiusThickness);
                    _sphereBoundsHandle.center = Vector3.zero;
                    _sphereBoundsHandle.SetColor(s_ShapeGizmoThicknessTint);

                    const float handleInterval         = 90.0f;
                    int         numOuterRadii          = Mathf.Max(1, (int)Mathf.Ceil(shapeModule.arc / handleInterval));
                    Matrix4x4   donutRadiusStartMatrix = Matrix4x4.TRS(new Vector3(shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler(90.0f, 0.0f, 0.0f), Vector3.one);

                    for (int i = 0; i < numOuterRadii; i++)
                    {
                        EditorGUI.BeginChangeCheck();
                        using (new Handles.DrawingScope(Handles.matrix * (Matrix4x4.Rotate(Quaternion.Euler(0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
                            _sphereBoundsHandle.DrawHandle();
                        if (EditorGUI.EndChangeCheck())
                        {
                            Undo.RecordObject(ps, "Donut Radius Thickness Handle Change");
                            shapeModule.radiusThickness = 1.0f - (_sphereBoundsHandle.radius / shapeModule.donutRadius);
                        }
                    }

                    // Donut radius
                    _sphereBoundsHandle.radius = shapeModule.donutRadius;
                    _sphereBoundsHandle.SetColor(Color.white);

                    for (int i = 0; i < numOuterRadii; i++)
                    {
                        EditorGUI.BeginChangeCheck();
                        using (new Handles.DrawingScope(Handles.matrix * (Matrix4x4.Rotate(Quaternion.Euler(0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
                            _sphereBoundsHandle.DrawHandle();
                        if (EditorGUI.EndChangeCheck())
                        {
                            Undo.RecordObject(ps, "Donut Radius Handle Change");
                            shapeModule.donutRadius = _sphereBoundsHandle.radius;
                        }
                    }

                    // Texture
                    //Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (180.0f, 0.0f, 180.0f), Vector3.one * shapeModule.donutRadius * 2.0f);
                    //OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.SingleSidedEdge)
                {
                    EditorGUI.BeginChangeCheck();
                    //float radius = Handles.DoSimpleEdgeHandle (Quaternion.identity, Vector3.zero, shapeModule.radius);
                    float radius = Call <float> (typeof(Handles), "DoSimpleEdgeHandle", Quaternion.identity, Vector3.zero, shapeModule.radius);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Edge Handle Change");
                        shapeModule.radius = radius;
                    }
                }
                else if (type == ParticleSystemShapeType.Mesh)
                {
                    Mesh mesh = shapeModule.mesh;
                    if (mesh)
                    {
                        bool orgWireframeMode = GL.wireframe;
                        GL.wireframe = true;
                        s_Material.SetPass(0);
                        Graphics.DrawMeshNow(mesh, transformMatrix);
                        GL.wireframe = orgWireframeMode;

                        //OnSceneViewTextureGUI (shapeModule, mesh, false, s_TextureMaterial, transformMatrix);
                    }
                }
                else if (type == ParticleSystemShapeType.Rectangle)
                {
                    EditorGUI.BeginChangeCheck();

                    _boxBoundsHandle.center = Vector3.zero;
                    _boxBoundsHandle.size   = new Vector3(shapeModule.scale.x, shapeModule.scale.y, 0.0f);
                    _boxBoundsHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Rectangle Handle Change");
                        shapeModule.scale = new Vector3(_boxBoundsHandle.size.x, _boxBoundsHandle.size.y, 0.0f);
                    }

                    //OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, transformMatrix * Matrix4x4.Scale (m_BoxBoundsHandle.size));
                }
                else if (type == ParticleSystemShapeType.Sprite)
                {
                    Sprite sprite = shapeModule.sprite;
                    if (sprite)
                    {
                        if (!_spriteMesh)
                        {
                            _spriteMesh            = new Mesh();
                            _spriteMesh.name       = "ParticleSpritePreview";
                            _spriteMesh.hideFlags |= HideFlags.HideAndDontSave;
                        }

                        _spriteMesh.vertices  = Array.ConvertAll(sprite.vertices, i => (Vector3)i);
                        _spriteMesh.uv        = sprite.uv;
                        _spriteMesh.triangles = Array.ConvertAll(sprite.triangles, i => (int)i);

                        bool orgWireframeMode = GL.wireframe;
                        GL.wireframe = true;
                        s_Material.SetPass(0);
                        Graphics.DrawMeshNow(_spriteMesh, transformMatrix);
                        GL.wireframe = orgWireframeMode;

                        //OnSceneViewTextureGUI (shapeModule, m_SpriteMesh, false, s_TextureMaterial, transformMatrix);
                    }
                }
            }
            Handles.color  = origCol;
            Handles.matrix = orgMatrix;
        }
        override public void OnSceneViewGUI()
        {
            Color origCol = Handles.color;

            Handles.color = s_ShapeGizmoColor;

            Matrix4x4 orgMatrix = Handles.matrix;

            EditorGUI.BeginChangeCheck();

            foreach (ParticleSystem ps in m_ParticleSystemUI.m_ParticleSystems)
            {
                var shapeModule = ps.shape;
                var mainModule  = ps.main;

                ParticleSystemShapeType type = shapeModule.shapeType;

                Matrix4x4 transformMatrix = new Matrix4x4();
                if (mainModule.scalingMode == ParticleSystemScalingMode.Local)
                {
                    transformMatrix.SetTRS(ps.transform.position, ps.transform.rotation, ps.transform.localScale);
                }
                else if (mainModule.scalingMode == ParticleSystemScalingMode.Hierarchy)
                {
                    transformMatrix = ps.transform.localToWorldMatrix;
                }
                else
                {
                    transformMatrix.SetTRS(ps.transform.position, ps.transform.rotation, ps.transform.lossyScale);
                }

                bool isBox = (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge || type == ParticleSystemShapeType.Rectangle);

                Vector3   emitterScale  = isBox ? Vector3.one : shapeModule.scale;
                Matrix4x4 emitterMatrix = Matrix4x4.TRS(shapeModule.position, Quaternion.Euler(shapeModule.rotation), emitterScale);
                transformMatrix *= emitterMatrix;
                Handles.matrix   = transformMatrix;

                if (type == ParticleSystemShapeType.Sphere)
                {
                    EditorGUI.BeginChangeCheck();
                    float radius = Handles.DoSimpleRadiusHandle(Quaternion.identity, Vector3.zero, shapeModule.radius, false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Sphere Handle Change");
                        shapeModule.radius = radius;
                    }

                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
                    OnSceneViewTextureGUI(shapeModule, s_SphereMesh, false, s_SphereTextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Circle)
                {
                    EditorGUI.BeginChangeCheck();

                    m_ArcHandle.radius = shapeModule.radius;
                    m_ArcHandle.angle  = shapeModule.arc;
                    m_ArcHandle.SetColorWithRadiusHandle(Color.white, 0f);

                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                        m_ArcHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Circle Handle Change");
                        shapeModule.radius = m_ArcHandle.radius;
                        shapeModule.arc    = m_ArcHandle.angle;
                    }

                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
                    OnSceneViewTextureGUI(shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Hemisphere)
                {
                    EditorGUI.BeginChangeCheck();
                    float radius = Handles.DoSimpleRadiusHandle(Quaternion.identity, Vector3.zero, shapeModule.radius, true);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Hemisphere Handle Change");
                        shapeModule.radius = radius;
                    }

                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
                    OnSceneViewTextureGUI(shapeModule, s_HemisphereMesh, false, s_SphereTextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Cone)
                {
                    EditorGUI.BeginChangeCheck();

                    Vector3 radiusAngleRange = new Vector3(shapeModule.radius, shapeModule.angle, mainModule.startSpeedMultiplier);
                    radiusAngleRange = Handles.ConeFrustrumHandle(Quaternion.identity, Vector3.zero, radiusAngleRange);

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Cone Handle Change");
                        shapeModule.radius = radiusAngleRange.x;
                        shapeModule.angle  = radiusAngleRange.y;
                        mainModule.startSpeedMultiplier = radiusAngleRange.z;
                    }

                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
                    OnSceneViewTextureGUI(shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.ConeVolume)
                {
                    EditorGUI.BeginChangeCheck();

                    Vector3 radiusAngleLength = new Vector3(shapeModule.radius, shapeModule.angle, shapeModule.length);
                    radiusAngleLength = Handles.ConeFrustrumHandle(Quaternion.identity, Vector3.zero, radiusAngleLength);

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Cone Volume Handle Change");
                        shapeModule.radius = radiusAngleLength.x;
                        shapeModule.angle  = radiusAngleLength.y;
                        shapeModule.length = radiusAngleLength.z;
                    }

                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
                    OnSceneViewTextureGUI(shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge)
                {
                    EditorGUI.BeginChangeCheck();

                    m_BoxBoundsHandle.center = Vector3.zero;
                    m_BoxBoundsHandle.size   = shapeModule.scale;
                    m_BoxBoundsHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Box Handle Change");
                        shapeModule.scale = m_BoxBoundsHandle.size;
                    }

                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(new Vector3(0.0f, 0.0f, -m_BoxBoundsHandle.size.z * 0.5f), Quaternion.identity, m_BoxBoundsHandle.size);
                    OnSceneViewTextureGUI(shapeModule, s_QuadMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.Donut)
                {
                    // radius
                    EditorGUI.BeginChangeCheck();

                    m_ArcHandle.radius = shapeModule.radius;
                    m_ArcHandle.angle  = shapeModule.arc;
                    m_ArcHandle.SetColorWithRadiusHandle(Color.white, 0f);
                    m_ArcHandle.wireframeColor = Color.clear;

                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                        m_ArcHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Donut Handle Change");
                        shapeModule.radius = m_ArcHandle.radius;
                        shapeModule.arc    = m_ArcHandle.angle;
                    }

                    // donut extents
                    using (new Handles.DrawingScope(Handles.matrix * s_ArcHandleOffsetMatrix))
                    {
                        float excessAngle = shapeModule.arc % 360f;
                        float angle       = Mathf.Abs(shapeModule.arc) >= 360f ? 360f : excessAngle;

                        Handles.DrawWireArc(new Vector3(0.0f, shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
                        Handles.DrawWireArc(new Vector3(0.0f, -shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
                        Handles.DrawWireArc(Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius + shapeModule.donutRadius);
                        Handles.DrawWireArc(Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius - shapeModule.donutRadius);

                        if (shapeModule.arc != 360.0f)
                        {
                            Quaternion arcRotation = Quaternion.AngleAxis(shapeModule.arc, Vector3.up);
                            Vector3    capCenter   = arcRotation * Vector3.forward * shapeModule.radius;
                            Handles.DrawWireDisc(capCenter, arcRotation * Vector3.right, shapeModule.donutRadius);
                        }
                    }

                    // donut radius
                    m_SphereBoundsHandle.axes   = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y;
                    m_SphereBoundsHandle.radius = shapeModule.donutRadius;
                    m_SphereBoundsHandle.center = Vector3.zero;
                    m_SphereBoundsHandle.SetColor(Color.white);

                    float     handleInterval         = 90.0f;
                    int       numOuterRadii          = Mathf.Max(1, (int)Mathf.Ceil(shapeModule.arc / handleInterval));
                    Matrix4x4 donutRadiusStartMatrix = Matrix4x4.TRS(new Vector3(shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler(90.0f, 0.0f, 0.0f), Vector3.one);
                    for (int i = 0; i < numOuterRadii; i++)
                    {
                        EditorGUI.BeginChangeCheck();
                        using (new Handles.DrawingScope(Handles.matrix * (Matrix4x4.Rotate(Quaternion.Euler(0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
                            m_SphereBoundsHandle.DrawHandle();
                        if (EditorGUI.EndChangeCheck())
                        {
                            Undo.RecordObject(ps, "Donut Radius Handle Change");
                            shapeModule.donutRadius = m_SphereBoundsHandle.radius;
                        }
                    }

                    // texture
                    Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS(new Vector3(shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler(180.0f, 0.0f, 180.0f), Vector3.one * shapeModule.donutRadius * 2.0f);
                    OnSceneViewTextureGUI(shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
                }
                else if (type == ParticleSystemShapeType.SingleSidedEdge)
                {
                    EditorGUI.BeginChangeCheck();
                    float radius = Handles.DoSimpleEdgeHandle(Quaternion.identity, Vector3.zero, shapeModule.radius);
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Edge Handle Change");
                        shapeModule.radius = radius;
                    }
                }
                else if (type == ParticleSystemShapeType.Mesh)
                {
                    Mesh mesh = shapeModule.mesh;
                    if (mesh)
                    {
                        bool orgWireframeMode = GL.wireframe;
                        GL.wireframe = true;
                        s_Material.SetPass(0);
                        Graphics.DrawMeshNow(mesh, transformMatrix);
                        GL.wireframe = orgWireframeMode;

                        OnSceneViewTextureGUI(shapeModule, mesh, false, s_TextureMaterial, transformMatrix);
                    }
                }
                else if (type == ParticleSystemShapeType.Rectangle)
                {
                    EditorGUI.BeginChangeCheck();

                    m_BoxBoundsHandle.center = Vector3.zero;
                    m_BoxBoundsHandle.size   = new Vector3(shapeModule.scale.x, shapeModule.scale.y, 0.0f);
                    m_BoxBoundsHandle.DrawHandle();

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(ps, "Rectangle Handle Change");
                        shapeModule.scale = new Vector3(m_BoxBoundsHandle.size.x, m_BoxBoundsHandle.size.y, 0.0f);
                    }

                    OnSceneViewTextureGUI(shapeModule, s_QuadMesh, true, s_TextureMaterial, transformMatrix * Matrix4x4.Scale(m_BoxBoundsHandle.size));
                }
                else if (type == ParticleSystemShapeType.Sprite)
                {
                    Sprite sprite = shapeModule.sprite;
                    if (sprite)
                    {
                        if (!m_SpriteMesh)
                        {
                            m_SpriteMesh            = new Mesh();
                            m_SpriteMesh.name       = "ParticleSpritePreview";
                            m_SpriteMesh.hideFlags |= HideFlags.HideAndDontSave;
                        }

                        m_SpriteMesh.vertices  = Array.ConvertAll(sprite.vertices, i => (Vector3)i);
                        m_SpriteMesh.uv        = sprite.uv;
                        m_SpriteMesh.triangles = Array.ConvertAll(sprite.triangles, i => (int)i);

                        bool orgWireframeMode = GL.wireframe;
                        GL.wireframe = true;
                        s_Material.SetPass(0);
                        Graphics.DrawMeshNow(m_SpriteMesh, transformMatrix);
                        GL.wireframe = orgWireframeMode;

                        OnSceneViewTextureGUI(shapeModule, m_SpriteMesh, false, s_TextureMaterial, transformMatrix);
                    }
                }
            }

            if (EditorGUI.EndChangeCheck())
            {
                m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.Repaint();
            }

            Handles.color  = origCol;
            Handles.matrix = orgMatrix;
        }
 private void OnEnable()
 {
     m_Arc = new ArcHandle();
     m_Arc.SetColorWithRadiusHandle(Color.red, 0.2f);
 }
Beispiel #7
0
 private void OnEnable()
 {
     arcHandle.SetColorWithRadiusHandle(INTERACTABLE_COLOR, 0f);
 }
 private new void OnEnable()
 {
     fOVVisualize = (FOVVisualize)target;
     arcHandle    = new ArcHandle();
     arcHandle.SetColorWithRadiusHandle(Color.red, 0.2f);
 }
Beispiel #9
0
 private void OnEnable()
 {
     _arcHandle.SetColorWithRadiusHandle(EditorConstants.PRIMARY_COLOR, 0f);
     _surface = (target as CylinderSurface);
 }
Beispiel #10
0
 protected virtual void OnEnable()
 {
     // arc handle has no radius handle by default
     m_ArcHandle.SetColorWithRadiusHandle(Color.white, 0.1f);
 }