Beispiel #1
0
        private void CollisionDetected(RigidBody body1, RigidBody body2, Vector3 point1, Vector3 point2, Vector3 normal, float penetration)
        {
            Arbiter arbiter = null;

            if (body1.IsTrigger || body2.IsTrigger)
            {
                return;
            }

            lock (arbiterMap)
            {
                arbiterMap.LookUpArbiter(body1, body2, out arbiter);
                if (arbiter == null)
                {
                    arbiter       = Arbiter.Pool.GetNew();
                    arbiter.body1 = body1; arbiter.body2 = body2;
                    arbiterMap.Add(new ArbiterKey(body1, body2), arbiter);

                    addedArbiterQueue.Enqueue(arbiter);

                    events.RaiseBodiesBeginCollide(body1, body2);
                }
            }

            Contact contact = null;

            if (arbiter.body1 == body1)
            {
                Vector3.Negate(ref normal, out normal);
                contact = arbiter.AddContact(point1, point2, normal, penetration, contactSettings);
            }
            else
            {
                contact = arbiter.AddContact(point2, point1, normal, penetration, contactSettings);
            }

            if (contact != null)
            {
                events.RaiseContactCreated(contact);
            }
        }