public void PurifyInfluenceKind(Person person, Influence i, Applier applier, int applierID, bool excludePersonal) { if (this.Type == InfluenceType.个人 && !excludePersonal) { PurifyInfluenceKind(person); } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { ApplyingTroop t = new ApplyingTroop(person.LocationTroop, applier, applierID); if (person.LocationTroop != null && i.appliedTroop.Contains(t)) { i.appliedTroop.Remove(t); PurifyInfluenceKind(person.LocationTroop, i, applier, applierID); } } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { ApplyingArchitecture t = new ApplyingArchitecture(person.LocationArchitecture, applier, applierID); if (person.LocationTroop != null && i.appliedArch.Contains(t)) { i.appliedArch.Remove(t); PurifyInfluenceKind(person.LocationArchitecture, i, applier, applierID); } } }
public void DirectlyPurifyInfluence(Troop troop, Applier applier, int applierID) { foreach (Influence influence in this.Influences.Values) { influence.PurifyInfluence(troop, applier, applierID); } }
public void PurifyInfluenceKind(Troop troop, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { PurifyInfluenceKind(troop); } }
internal void PaySuccess(string payAccount, string payTradeNo, PayInterface payInterface, PayAccountType payAccountType, DateTime payTime, string channelTradeNo) { Tradement.PaySuccess(payAccount, payTradeNo, payInterface, payAccountType, channelTradeNo); Applier.TradeSuccess(payTime); Applier.Owner.Account = payAccount; Accepter.TradeSuccess(payTime); }
public void ApplyInfluenceKind(Architecture architecture, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { ApplyInfluenceKind(architecture); } else if (this.Type == InfluenceType.个人) { foreach (Person p in architecture.Persons) { ApplyingPerson a = new ApplyingPerson(p, applier, applierID); if (!i.appliedPerson.Contains(a)) { i.appliedPerson.Add(a); ApplyInfluenceKind(p, i, applier, applierID, false); } } foreach (Person p in architecture.MovingPersons) { ApplyingPerson a = new ApplyingPerson(p, applier, applierID); if (!i.appliedPerson.Contains(a)) { i.appliedPerson.Add(a); ApplyInfluenceKind(p, i, applier, applierID, false); } } } }
/// <summary> /// 基本代换班 /// </summary> public void SwapingForTerm(Pair <Guid> agentPair, Pair <long?> assignmentPair, bool isLaborRule) { ReSet(); _attendanceRepository.Clear(); GetSwapingDate(assignmentPair); Initialize(agentPair, isLaborRule); Applier.InitializeSwapingForTerm(assignmentPair.Applier); Replier.InitializeSwapingForTerm(assignmentPair.Replier); if (Applier.Term != null) { Replier.TimeOff = Replier.TimeBox.SpecificTerm <TimeOff>().CollideTerms(Applier.Term).FirstOrDefault(); } if (Replier.Term != null) { Applier.TimeOff = Applier.TimeBox.SpecificTerm <TimeOff>().CollideTerms(Replier.Term).FirstOrDefault(); } //删除班 DeleteTerm(); //设置TimeOff SetTimeOff(); //交换班表 SwapSpecificTerm(); SwapSpecificSubEvents(); //验证交换信息 VaildateSwapMessage(); }
void TickFetchTask() { if (fetchTask == null) { return; } fetchTask.Tick(); UpdateFetchProgress(); if (!fetchTask.Completed) { return; } if (!fetchTask.Success) { view.statusText = "&cFailed to fetch update"; UpdateStatus(); } else { Applier.ExtractUpdate(fetchTask.ZipFile); game.ShouldExit = true; game.ShouldUpdate = true; } fetchTask = null; }
/// <summary> /// 指定班互换 /// </summary> protected void SwapSpecificTermIsNeedSeat() { //在申请方上新增回复方的班 Applier.CreateTermWithSeat(Replier.Term, Applier.Term.Seat); //在回复方上新增申请方的班 Replier.CreateTermWithSeat(Applier.Term, Replier.Term.Seat); }
public void ApplyInfluenceKind(Faction faction, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.势力) { ApplyInfluenceKind(faction); foreach (Architecture a in faction.Architectures) { ApplyingArchitecture z = new ApplyingArchitecture(a, applier, applierID); if (!i.appliedArch.Contains(z)) { i.appliedArch.Add(z); ApplyInfluenceKind(a, i, applier, applierID); } } foreach (Troop t in faction.Troops) { ApplyingTroop a = new ApplyingTroop(t, applier, applierID); if (!i.appliedTroop.Contains(a)) { i.appliedTroop.Add(a); ApplyInfluenceKind(t, i, applier, applierID); } } } }
public void ApplyInfluenceKind(Person person, Influence i, Applier applier, int applierID, bool excludePersonal) { if (this.Type == InfluenceType.个人 && !excludePersonal) { ApplyInfluenceKind(person); } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { if (person.LocationTroop != null) { ApplyingTroop z = new ApplyingTroop(person.LocationTroop, applier, applierID); if (!i.appliedTroop.Contains(z)) { i.appliedTroop.Add(z); person.LocationTroop.InfluencesApplying.Add(i); ApplyInfluenceKind(person.LocationTroop, i, applier, applierID); } } } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { if (person.LocationArchitecture != null) { ApplyingArchitecture z = new ApplyingArchitecture(person.LocationArchitecture, applier, applierID); if (!i.appliedArch.Contains(z)) { i.appliedArch.Add(z); ApplyInfluenceKind(person.LocationArchitecture, i, applier, applierID); } } } }
/// <summary> /// 多日代换班 /// </summary> public void SwapingForMultiDay(Pair <Guid> agentPair, DateRange dateRange, bool isLaborRule) { ReSet(); _attendanceRepository.Clear(); Applier.SwapingDate = Replier.SwapingDate = dateRange; Initialize(agentPair, isLaborRule); Applier.InitializeSwapingForMultiDay(); Replier.InitializeSwapingForMultiDay(); //是否存在TimeOff ValidateHasTimeOff(); //是否存在AbsentEvent ValidateHasAbsentEvent(); //是否存在锁 ValidateHasLocked(); //删除班表 DeleteTerms(new Pair <IList <Term> >(Applier.CurrentTerms, Replier.CurrentTerms)); //删除DayOff DeleteTerms(new Pair <IList <Term> >(Applier.DayOffs, Replier.DayOffs)); //交换班表 SwapTerms(new Pair <IList <Term> >(Applier.CurrentTerms, Replier.CurrentTerms)); SwapTerms(new Pair <IList <Term> >(Applier.LevelOnes, Replier.LevelOnes)); SwapTerms(new Pair <IList <Term> >(Applier.LevelTwos, Replier.LevelTwos)); SwapTerms(new Pair <IList <Term> >(Applier.LevelThrees, Replier.LevelThrees)); //验证交换信息 VaildateSwapMessage(); }
public void ApplyInfluence(Architecture architecture, Applier applier, int applierID) { foreach (Influence influence in this.Influences.Values) { influence.ApplyInfluence(architecture, applier, applierID); } }
public void ApplyInfluence(Faction faction, Applier applier, int applierID) { foreach (Influence influence in this.Influences.Values) { influence.ApplyInfluence(faction, applier, applierID); } }
public void PurifyInfluenceKind(Person person, Influence i, Applier applier, int applierID, bool excludePersonal) { if (this.Type == InfluenceType.个人) { if (i.appliedPerson.Remove(new ApplyingPerson(person, applier, applierID))) { PurifyInfluenceKind(person); } if (this.combat && person.LocationTroop != null) { person.LocationTroop.InfluencesApplying.Remove(i); } } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { if (person.LocationTroop != null) { PurifyInfluenceKind(person.LocationTroop, i, applier, applierID); } } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { if (person.LocationArchitecture != null) { PurifyInfluenceKind(person.LocationArchitecture, i, applier, applierID); } } }
public void ApplyInfluenceKind(Faction faction, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.势力) { if (i.appliedFaction.Add(new ApplyingFaction(faction, applier, applierID))) { ApplyInfluenceKind(faction); } } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { foreach (Architecture a in faction.Architectures) { ApplyInfluenceKind(a, i, applier, applierID); } } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { foreach (Troop t in faction.Troops) { ApplyInfluenceKind(t, i, applier, applierID); } } if (this.Type == InfluenceType.个人) { foreach (Person p in faction.Persons) { ApplyInfluenceKind(p, i, applier, applierID, false); if (this.combat && p.LocationTroop != null) { p.LocationTroop.InfluencesApplying.Add(i); } } } }
public void ApplyInfluence(Person person, Applier applier, int applierID) { bool flag = false; bool flag2 = false; foreach (Influence influence in this.Influences.Values) { if ((influence.Type != InfluenceType.前提) && (influence.Type != InfluenceType.多选一)) { if (!flag || flag2) { influence.ApplyInfluence(person, applier, applierID); } continue; } if (!(flag || (influence.Type != InfluenceType.多选一))) { flag = true; } if (influence.IsVaild(person)) { if (influence.Type == InfluenceType.多选一) { flag2 = true; continue; } } else if (influence.Type == InfluenceType.前提) { break; } } }
public void PurifyInfluenceKind(Person person, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.个人) { PurifyInfluenceKind(person); } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { ApplyingTroop t = new ApplyingTroop(person.LocationTroop, applier, applierID); if (person.LocationTroop != null && i.appliedTroop.Contains(t)) { i.appliedTroop.RemoveWhere((a2) => { return(t.Equals(a2)); }); PurifyInfluenceKind(person.LocationTroop, i, applier, applierID); } } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { ApplyingArchitecture t = new ApplyingArchitecture(person.LocationArchitecture, applier, applierID); if (person.LocationTroop != null && i.appliedArch.Contains(t)) { i.appliedArch.RemoveWhere((a2) => { return(t.Equals(a2)); }); PurifyInfluenceKind(person.LocationArchitecture, i, applier, applierID); } } }
public void PurifyInfluence(Person p, Applier applier, int applierID) { foreach (Influence influence in this.Influences.Values) { influence.PurifyInfluence(p, applier, applierID); } }
/// <summary> /// 时段代换班 /// </summary> public void SwapingForDateRange(Pair <Guid> agentPair, Pair <DateRange> dateRange, bool isLaborRule) { ReSet(); _attendanceRepository.Clear(); Applier.SwapingDate = Replier.SwapingDate = dateRange.Applier.GetSwapingDate(dateRange.Applier, dateRange.Replier); Initialize(agentPair, isLaborRule); Applier.InitializeSwapingForDateRange(Applier.SwapingDate); Replier.InitializeSwapingForDateRange(Replier.SwapingDate); //删除请假 DeleteTerms(new Pair <IList <Term> >(Applier.AbsentEvents, Replier.AbsentEvents)); //删除班表 DeleteTerms(new Pair <IList <Term> >(Applier.TempTerms, Replier.TempTerms)); if (dateRange.Applier == dateRange.Replier) { Applier.DealWithDateRange(Replier, dateRange.Applier); Replier.DealWithDateRange(Applier, dateRange.Replier); } else { Applier.DealWithDateRange(Replier, dateRange); Replier.DealWithDateRange(Applier, new Pair <DateRange>(dateRange.Replier, dateRange.Applier)); } //验证交换信息 VaildateSwapMessage(); }
public void PurifyInfluence(Person p, Applier applier, int applierID, bool excludePersonal) { foreach (Influence influence in this.Influences.Values) { influence.PurifyInfluence(p, applier, applierID, excludePersonal); } }
/// <summary> /// 离线代换班 /// </summary> public void SwapingForSubEvent(Pair <Guid> agentPair, Pair <long> assignmentPair) { _attendanceRepository.Clear(); Applier.Term = _attendanceRepository.Get <Term>(assignmentPair.Applier); Replier.Term = _attendanceRepository.Get <Term>(assignmentPair.Replier); var dateA = new DateRange(Applier.Term.Start, Applier.Term.End); var dateB = new DateRange(Replier.Term.Start, Replier.Term.End); _attendanceRepository.Clear(); //初始化班表信息 Applier.InitializeTimeBox(agentPair.Applier, dateA); Replier.InitializeTimeBox(agentPair.Replier, dateB); Applier.InitializeSwapingForSubEvent(new Pair <DateRange>(dateA, dateB), assignmentPair.Applier); Replier.InitializeSwapingForSubEvent(new Pair <DateRange>(dateB, dateA), assignmentPair.Replier); //验证 ValidateTermGapHasMatched(); //保存日志 SaveLog(); //删除班 DeleteTerm(); //交换班表 SwapSpecificTermIsNeedSeat(); //验证交换信息 VaildateSwapMessage(); }
void UpdateBuild(bool release, bool dx) { DateTime last = release ? view.LastStable : view.LastDev; Build build = release ? stable : dev; if (last == DateTime.MinValue || build.DirectXSize < 50000 || build.OpenGLSize < 50000) { return; } view.gameOpen = CheckClientInstances(); view.SetWarning(); LauncherWidget widget = widgets[view.statusIndex]; game.ClearArea(widget.X, widget.Y, widget.Width, widget.Height); RedrawWidget(widgets[view.statusIndex]); if (view.gameOpen) { return; } string path = dx ? build.DirectXPath : build.OpenGLPath; Utils.LogDebug("Updating to: " + path); Applier.PatchTime = build.TimeBuilt; Applier.FetchUpdate(path); game.ShouldExit = true; game.ShouldUpdate = true; }
public ActionResult _Login(string email, string password) { //sende password ned med Hashing!!! Applier applier = client.Login(email, password); Session["applier"] = applier; return(RedirectToAction("Index")); }
public void CanComposeFunction() { Device device = new Device(testContext); string code = @"function (I) -> (O) { O = I * I; }"; Function f = new Function(testContext, code); Assert.True(f.IsAllocated); DeviceTensor i = new DeviceTensor(device, new Compiler.PlaidML.Shape(testContext, PlaidmlDatatype.PLAIDML_DATA_INT32, 6), "I"); DeviceTensor o = new DeviceTensor(device, new Compiler.PlaidML.Shape(testContext, PlaidmlDatatype.PLAIDML_DATA_INT32, 6), "O"); Int32[] input_data = { 0, 1, 3, 4, 5, 6 }; i.CreateView <Int32>(MemoryMapType.Discard).CopyFromAndFree(input_data); var v = i.CreateView <Int32>(MemoryMapType.Retain); Assert.Equal(3, v[2]); Invoker <int> inv1 = new Invoker <int>(testContext, f, o, i); Assert.True(inv1.IsAllocated); Invocation <int> k = inv1.Invoke(); Assert.True(k.IsAllocated); DeviceTensorView <Int32> R = o.CreateView <Int32>(MemoryMapType.Retain); Assert.Equal(6, R.ElementCount); Assert.Equal(9, R[2]); DeviceTensor co = new DeviceTensor(device, new Compiler.PlaidML.Shape(testContext, PlaidmlDatatype.PLAIDML_DATA_INT32, 6), "O"); Composer c = new Composer(testContext); Applier a = new Applier(testContext, f); a.AddInputValue(i); var fo = a.AddOutputValue("O"); Assert.True(fo.IsAllocated); Assert.True(c.AddInputPlaceholder("I", i.DimensionCount)); Assert.True(c.AddOutputValue(co)); Assert.True(c.AddDependency(a)); Assert.True(c.AddUpdate(co, fo)); Function gf = c.BuildFunction(); Assert.True(gf.IsAllocated); Invoker <int> gi = new Invoker <int>(testContext, gf, co, i); Assert.True(gi.IsAllocated); Invocation <int> inv = gi.Invoke(); Assert.True(inv.IsAllocated); R = co.CreateView <Int32>(MemoryMapType.Retain); Assert.Equal(6, R.ElementCount); Assert.Equal(9, R[2]); }
public ActionResult _CurrentUser() { Applier applier = new Applier(); //Mangler fagterm. applier = Session["applier"] as Applier; return(PartialView(applier)); }
public FunctionInfo(String name, MethodInfo methodInfo, Applier applier, Signature signature, bool isSerious) { this.name = name.ToUpper(); this.methodInfo = methodInfo; this.applier = applier; this.signature = signature; functions[this.name] = this; // For Funsheet this.isSerious = isSerious; }
public void PurifyInfluenceKind(Architecture architecture, Influence i, Applier applier, int applierID) { PurifyInfluenceKind(architecture); foreach (Person p in architecture.Persons) { i.appliedPerson.RemoveWhere((p2) => { return(p2.Equals(new ApplyingPerson(p, applier, applierID))); }); PurifyInfluenceKind(p, i, applier, applierID); } }
public void PurifyInfluenceKind(Troop troop, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { if (i.appliedTroop.Remove(new ApplyingTroop(troop, applier, applierID))) { PurifyInfluenceKind(troop); } } }
protected Dictionary <Guid, Dictionary <string, bool> > SetValidates() { var results = new Dictionary <Guid, Dictionary <string, bool> > { { Applier.TimeBox.Id, Applier.SetValidate() }, { Replier.TimeBox.Id, Replier.SetValidate() } }; return(results); }
public void SaveLogs() { foreach (var assignment in Applier.CurrentTerms) { Applier.SaveLog(assignment); } foreach (var assignment in Replier.CurrentTerms) { Replier.SaveLog(assignment); } }
public void ApplyInfluence(Faction faction, Applier applier, int applierID) { ApplyingFaction a = new ApplyingFaction(faction, applier, applierID); if (appliedFaction.Contains(a)) return; appliedFaction.Add(a); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.ApplyInfluenceKind(faction, this, applier, applierID); } catch { } }
public void ApplyInfluence(Architecture architecture, Applier applier, int applierID) { ApplyingArchitecture a = new ApplyingArchitecture(architecture, applier, applierID); if (appliedArch.Contains(a)) return; appliedArch.Add(a); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.ApplyInfluenceKind(architecture, this, applier, applierID); } catch { } }
public void ApplyInfluence(Troop troop, Applier applier, int applierID) { ApplyingTroop a = new ApplyingTroop(troop, applier, applierID); if (appliedTroop.Contains(a) && (this.ID < 390 || this.ID > 399 && (this.ID != 720 && this.ID != 721))) return; appliedTroop.Add(a); troop.InfluencesApplying.Add(this); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.ApplyInfluenceKind(troop, this, applier, applierID); } catch { } }
public void ApplyInfluence(Person person, Applier applier, int applierID, bool excludePersonal) { ApplyingPerson a = new ApplyingPerson(person, applier, applierID); if (appliedPerson.Contains(a) && (person.LocationTroop == null || appliedTroop.Contains(new ApplyingTroop(person.LocationTroop, applier, applierID)) || this.Type != InfluenceType.战斗)) return; appliedPerson.Add(a); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.ApplyInfluenceKind(person, this, applier, applierID, excludePersonal); } catch { } }
public void ApplyInfluenceKind(Faction faction, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.势力) { ApplyInfluenceKind(faction); } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { foreach (Architecture a in faction.Architectures) { ApplyingArchitecture z = new ApplyingArchitecture(a, applier, applierID); if (!i.appliedArch.Contains(z)) { i.appliedArch.Add(z); ApplyInfluenceKind(a, i, applier, applierID); } } } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { foreach (Troop t in faction.Troops) { ApplyingTroop a = new ApplyingTroop(t, applier, applierID); if (!i.appliedTroop.Contains(a)) { i.appliedTroop.Add(a); t.InfluencesApplying.Add(i); ApplyInfluenceKind(t, i, applier, applierID); } } } if (this.Type == InfluenceType.个人) { foreach (Person p in faction.Persons) { ApplyingPerson a = new ApplyingPerson(p, applier, applierID); if (!i.appliedPerson.Contains(a)) { i.appliedPerson.Add(a); ApplyInfluenceKind(p, i, applier, applierID, false); } } } }
public void PurifyInfluence(Person person, Applier applier, int applierID, bool excludePersonal) { ApplyingPerson a = new ApplyingPerson(person, applier, applierID); if (!appliedPerson.Contains(a)) return; appliedPerson.Remove(a); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.PurifyInfluenceKind(person, this, applier, applierID, excludePersonal); } catch { } }
public ApplyingArchitecture(Architecture a, Applier p, int i) { this.arch = a; this.applier = p; this.applierID = i; }
public void PurifyInfluence(Person person, Applier applier, int applierID) { ApplyingPerson a = new ApplyingPerson(person, applier, applierID); if (!appliedPerson.Contains(a)) return; appliedPerson.RemoveWhere((x) => { return x.Equals(a); }); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.PurifyInfluenceKind(person, this, applier, applierID); } catch { } }
public void PurifyInfluence(Troop troop, Applier applier, int applierID) { ApplyingTroop a = new ApplyingTroop(troop, applier, applierID); if (!appliedTroop.Contains(a)) return; appliedTroop.RemoveWhere((x) => { return x.Equals(a) || x.troop.Destroyed; }); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.PurifyInfluenceKind(troop, this, applier, applierID); } catch { } }
public CGComparison(CGExpr[] es, Applier applier) : base(es, applier) { }
private Function(String name, int fixity, Applier applier) : this(name, applier, fixity: fixity) { }
public void PurifyInfluenceKind(Faction faction, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.势力) { PurifyInfluenceKind(faction); foreach (Architecture a in faction.Architectures) { i.appliedArch.Remove(new ApplyingArchitecture(a, applier, applierID)); PurifyInfluenceKind(a, i, applier, applierID); } foreach (Troop t in faction.Troops) { PurifyInfluenceKind(t, i, applier, applierID); } } }
public CGArithmetic1(CGExpr[] es, Applier applier) : base(es, applier) { }
public ApplyingTroop(Troop a, Applier p, int i) { this.troop = a; this.applier = p; this.applierID = i; }
public void PurifyInfluenceKind(Person person, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.个人) { PurifyInfluenceKind(person); } if (this.Type == InfluenceType.战斗 || this.Type == InfluenceType.建筑战斗) { ApplyingTroop t = new ApplyingTroop(person.LocationTroop, applier, applierID); if (person.LocationTroop != null && i.appliedTroop.Contains(t)) { i.appliedTroop.RemoveWhere((a2) => { return t.Equals(a2); }); PurifyInfluenceKind(person.LocationTroop, i, applier, applierID); } } if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { ApplyingArchitecture t = new ApplyingArchitecture(person.LocationArchitecture, applier, applierID); if (person.LocationTroop != null && i.appliedArch.Contains(t)) { i.appliedArch.RemoveWhere((a2) => { return t.Equals(a2); }); PurifyInfluenceKind(person.LocationArchitecture, i, applier, applierID); } } }
// Used by the SDF machinery to update a placeholder function public void UpdateApplier(Applier applier, bool isVolatile) { Debug.Assert(IsPlaceHolder); this.Applier = applier; this.IsPlaceHolder = false; this.isVolatile = isVolatile; }
public CGStrictOperation(CGExpr[] es, Applier applier) : base(es) { this.applier = applier; }
internal Function(String name, Applier applier, int fixity = 0, bool placeHolder = false, bool isVolatile = false) { this.name = name; this.Applier = applier; this.fixity = fixity; this.IsPlaceHolder = placeHolder; this.isVolatile = isVolatile; table[name] = this; // For Funsheet }
public void PurifyInfluenceKind(Architecture architecture, Influence i, Applier applier, int applierID) { if (this.Type == InfluenceType.建筑 || this.Type == InfluenceType.建筑战斗) { PurifyInfluenceKind(architecture); } else if (this.Type == InfluenceType.个人) { foreach (Person p in architecture.Persons) { i.appliedPerson.Remove(new ApplyingPerson(p, applier, applierID)); PurifyInfluenceKind(p, i, applier, applierID, false); } } }
public void PurifyInfluence(Architecture architecture, Applier applier, int applierID) { ApplyingArchitecture a = new ApplyingArchitecture(architecture, applier, applierID); if (!appliedArch.Contains(a)) return; appliedArch.RemoveWhere((x) => { return x.Equals(a); }); this.Kind.InitializeParameter(this.Parameter); this.Kind.InitializeParameter2(this.Parameter2); try { this.Kind.PurifyInfluenceKind(architecture, this, applier, applierID); } catch { } }