Beispiel #1
0
    private void Awake()
    {
        Application.targetFrameRate = 45;
        Application.runInBackground = true;
        Input.multiTouchEnabled     = false;
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;

        _inst       = this;
        _gameObject = gameObject;
        _appConst   = _gameObject.AddComponent <ApplicationConst>();

        _gameObject.AddComponent <InputManager>();
        _gameObject.AddComponent <SocketHandler>();
        _gameObject.AddComponent <ServiceManager>();

        PlatformSet();
        SocketHandler.GetInst().Init(2);
    }
    private void Awake()
    {
        Application.targetFrameRate = 45;
        Application.runInBackground = true;
        Input.multiTouchEnabled     = false;
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;

        _inst       = this;
        _gameObject = gameObject;
        _appConst   = _gameObject.AddComponent <ApplicationConst>();

        uiRoot.sizeDelta = ApplicationConst.uiSize;

        _gameObject.AddComponent <ResourceMgr>();
        _gameObject.AddComponent <InputManager>();
        _gameObject.AddComponent <SocketHandler>();
        _gameObject.AddComponent <ServiceManager>();
        _gameObject.AddComponent <FormulaManager>();

        _gameObject.AddComponent <Database>();

        PlatformSet();
    }