public void LoadAppartment(NetworkMessage netMsg)
    {
        AppartmentLoadingMessage msg = netMsg.ReadMessage <AppartmentLoadingMessage>();

        GameObject appartment = Instantiate(Resources.Load <GameObject>("Appartments/" + msg.modelName + "/" + msg.modelName));

        appartment.transform.position   = msg.appartmentPosition;
        appartment.transform.localScale = msg.appartmentScale;

        client.Send(VirtualHausMessageTypes.APPARTMENT_LOADED, new EmptyMessage());
        status = ClientStatus.APPARTMENT_LOADED;
    }
    public void OnClientConnect(NetworkMessage netMsg)
    {
        connectionsReady.Add(netMsg.conn.connectionId, false);

        AppartmentLoadingMessage appartmentLoadingMessage = new AppartmentLoadingMessage
        {
            appartmentScale    = currentAppartment.transform.localScale,
            appartmentPosition = currentAppartment.transform.position,
            modelName          = currentAppartment.transform.name
        };

        NetworkServer.SendToClient(netMsg.conn.connectionId, VirtualHausMessageTypes.APPARTMENT_LOADING, appartmentLoadingMessage);
    }