void GetMouseInfo()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            Debug.DrawRay(ray.origin, ray.direction * 100, Color.red, 50);
            RaycastHit hit;


            if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
            {
                if (hit.collider.transform.name == refName)
                {
                    if (anemometr.isOn)
                    {
                        Debug.Log("Уже включен");
                    }
                    else
                    {
                        anemometr.SwitchToolState();
                        //transform.localPosition = activePos;
                        Debug.Log("Теперь включен");
                        //task
                        AppRootStatic.SetRunedTask();
                    }
                }
            }
        }
    }